#ifndef MENU_PARTYMENU_H_
#define MENU_PARTYMENU_H_
-#include "fwd.h"
+namespace common {
+ struct GameConfig;
+}
+namespace menu {
+ struct Resources;
+}
+
#include "HeroStatus.h"
#include "../app/State.h"
-#include "../common/fwd.h"
#include "../math/Vector.h"
#include "../graphics/Menu.h"
public:
virtual void HandleEvents(const app::Input &);
- virtual void UpdateWorld(float deltaT);
+ virtual void UpdateWorld(Uint32 deltaT);
virtual void Render(SDL_Surface *);
public:
}
-#endif /* MENU_PARTYMENU_H_ */
+#endif