Resources &Res();
const Resources &Res() const;
+ int Width() const;
+ int Height() const;
+
public:
void RenderBackground(SDL_Surface *screen) const;
void RenderHeros(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderInfo(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- geometry::Vector<int> StatusOffset() const;
+ geometry::Vector<int> StatusOffset(int index) const;
const HeroStatus &GetHeroStatus(int index) const { return status[index]; }
- static void OnStatusSelect(PartyMenu *, int);
+ static void OnEquipSelect(void *, int);
+ static void OnSpellSelect(void *, int);
+ static void OnStatusSelect(void *, int);
private:
virtual void OnEnterState(SDL_Surface *screen);
private:
HeroStatus status[4];
+ geometry::Vector<int> statusPositions[4];
common::GameConfig *game;
graphics::Menu<int> mainMenu;