geometry::Vector<int> StatusOffset(int index) const;
const HeroStatus &GetHeroStatus(int index) const { return status[index]; }
- static void OnStatusSelect(void *, int);
+ static void OnEquipSelect(void *, int);
static void OnSpellSelect(void *, int);
+ static void OnStatusSelect(void *, int);
private:
virtual void OnEnterState(SDL_Surface *screen);