#include "Resources.h"
+#include "../graphics/CharSelect.h"
#include "../graphics/Font.h"
#include "../graphics/Frame.h"
#include "../graphics/Menu.h"
#include "../loader/Interpreter.h"
#include "../loader/TypeDescription.h"
+using graphics::CharSelect;
using graphics::Font;
using graphics::Frame;
using graphics::MenuProperties;
, capsuleNoAttackText(0)
, capsuleNotHungryText(0)
+, capsuleNameCharSelectTemplate(0)
+
{ }
td.AddField("capsuleAttack3Label", FieldDescription(((char *)&r.capsuleAttack3Label) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
td.AddField("capsuleNoAttackText", FieldDescription(((char *)&r.capsuleNoAttackText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
td.AddField("capsuleNotHungryText", FieldDescription(((char *)&r.capsuleNotHungryText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
+
+ td.AddField("capsuleNameSelect", FieldDescription(((char *)&r.capsuleNameCharSelectTemplate) - ((char *)&r), CharSelect::TYPE_ID).SetReferenced().SetDescription("properties of the letter array for changing the capsule name"));
}
void Resources::Construct(void *data) {