graphics::Sprite *heroCursor;
int heroCursorBlinkTime;
+ const char *noEquipmentText;
+
+ graphics::Sprite *shoulderNav;
+
+ const char *atpLabel;
+ const char *dfpLabel;
+ const char *strLabel;
+ const char *aglLabel;
+ const char *intLabel;
+ const char *gutLabel;
+ const char *mgrLabel;
+
Resources();
};