#include "../common/GameConfig.h"
#include "../common/GameState.h"
#include "../common/Hero.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include "../graphics/Sprite.h"
using app::Input;
-using geometry::Vector;
+using math::Vector;
namespace menu {
}
-void SelectHero::UpdateWorld(float deltaT) {
+void SelectHero::UpdateWorld(Uint32 deltaT) {
}