#include "fwd.h"
#include "../app/State.h"
#include "../common/fwd.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include "../graphics/Menu.h"
namespace menu {
const common::Hero &GetHero() const;
- void RenderStatus(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderStats(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderStatsLine(const char *label, int number, SDL_Surface *screen, const geometry::Vector<int> &position) const;
- void RenderEquipment(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderEquipmentLine(const common::Item *, SDL_Surface *screen, const geometry::Vector<int> &position) const;
+ void RenderStatus(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderStats(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderStatsLine(const char *label, int number, SDL_Surface *screen, const math::Vector<int> &position) const;
+ void RenderEquipment(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderEquipmentLine(const common::Item *, SDL_Surface *screen, const math::Vector<int> &position) const;
/// @param offset the top right corner!
- void RenderExperience(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderExperience(SDL_Surface *screen, const math::Vector<int> &offset) const;
/// @param offset the top right corner!
- void RenderNextLevel(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderIkari(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderNextLevel(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderIkari(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset) const;
private:
PartyMenu *parent;