-/*
- * StatusMenu.h
- *
- * Created on: Oct 22, 2012
- * Author: holy
- */
-
#ifndef MENU_STATUSMENU_H_
#define MENU_STATUSMENU_H_
#include "fwd.h"
#include "../app/State.h"
#include "../common/fwd.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
+#include "../graphics/Menu.h"
namespace menu {
void NextHero();
void PreviousHero();
- void RenderStatus(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderEquipment(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderEquipmentLine(const common::Item *, SDL_Surface *screen, const geometry::Vector<int> &position) const;
+ const common::Hero &GetHero() const;
+
+ void RenderStatus(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderStats(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderStatsLine(const char *label, int number, SDL_Surface *screen, const math::Vector<int> &position) const;
+ void RenderEquipment(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderEquipmentLine(const common::Item *, SDL_Surface *screen, const math::Vector<int> &position) const;
+ /// @param offset the top right corner!
+ void RenderExperience(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ /// @param offset the top right corner!
+ void RenderNextLevel(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderIkari(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset) const;
private:
PartyMenu *parent;
int cursor;
+ graphics::Menu<int> menu;
};