void RenderEquipmentLine(const common::Item *, SDL_Surface *screen, const geometry::Vector<int> &position) const;
/// @param offset the top right corner!
void RenderExperience(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ /// @param offset the top right corner!
+ void RenderNextLevel(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
private:
PartyMenu *parent;