-Sprite flashSprite {
+include "items.l2h"
+
+Sprite flashSprite1 {
image: :"flash.png",
size: <96, 96>
}
+Sprite flashSprite2 {
+ image: :"flash.png",
+ size: <96, 96>,
+ offset: <96, 0>
+}
+Sprite flashSprite3 {
+ image: :"flash.png",
+ size: <96, 96>,
+ offset: <192, 0>
+}
+Sprite flashSprite4 {
+ image: :"flash.png",
+ size: <96, 96>,
+ offset: <288, 0>
+}
+Sprite flashSpriteM {
+ image: :"flash.png",
+ size: <96, 96>,
+ offset: <384, 0>
+}
export Capsule flash {
name: "Flash",
{
name: "1 TODO",
tribe: "Shaggy",
- battleSprite: flashSprite,
+ battleSprite: flashSprite1,
meleeAnimation: SimpleAnimation {
sprite: Sprite {
image: :"melee-maxim.png",
framecount: 4
},
attackAnimation: ComplexAnimation {
- sprite: flashSprite,
+ sprite: flashSprite1,
frametime: fourFramesTime,
repeat: false,
frames:
{
name: "2 TODO",
tribe: "Sprite",
- battleSprite: flashSprite,
+ battleSprite: flashSprite2,
meleeAnimation: SimpleAnimation {
sprite: Sprite {
image: :"melee-maxim.png",
framecount: 4
},
attackAnimation: ComplexAnimation {
- sprite: flashSprite,
+ sprite: flashSprite2,
frametime: fourFramesTime,
repeat: false,
frames:
{
name: "3 TODO",
tribe: "Cupid",
- battleSprite: flashSprite,
+ battleSprite: flashSprite3,
meleeAnimation: SimpleAnimation {
sprite: Sprite {
image: :"melee-maxim.png",
framecount: 4
},
attackAnimation: ComplexAnimation {
- sprite: flashSprite,
+ sprite: flashSprite3,
frametime: fourFramesTime,
repeat: false,
frames:
{
name: "4",
tribe: "Twinkle",
- battleSprite: flashSprite,
+ battleSprite: flashSprite4,
meleeAnimation: SimpleAnimation {
sprite: Sprite {
image: :"melee-maxim.png",
framecount: 4
},
attackAnimation: ComplexAnimation {
- sprite: flashSprite,
+ sprite: flashSprite4,
frametime: fourFramesTime,
repeat: false,
frames:
{ column: 0, row: 0, disposition: < 0, -16> }
]
},
+ upgradeItem: darkFruitItem,
+ upgradeClass: 4,
+ hunger: 0,
healthBoost: 208,
statBoost: Stats {
atp: 38,
{
name: "M TODO",
tribe: "Twinkle",
- battleSprite: flashSprite,
+ battleSprite: flashSpriteM,
meleeAnimation: SimpleAnimation {
sprite: Sprite {
image: :"melee-maxim.png",
framecount: 4
},
attackAnimation: ComplexAnimation {
- sprite: flashSprite,
+ sprite: flashSpriteM,
frametime: fourFramesTime,
repeat: false,
frames:
{ column: 0, row: 0, disposition: < 0, -16> }
]
},
+ upgradeItem: holyFruitItem,
+ upgradeClass: 3,
+ hunger: 0,
healthBoost: 208,
statBoost: Stats {
atp: 38,