+include "constants.l2h"
+
export Ikari boomerangIkari {
name: "Boomerang",
cost: 164,
targets: TargetingMode {
- ally: true,
- all: true
+ faction: ally,
+ mode: all
},
- magical: true
+ type: magical
}
export Ikari courageIkari {
name: "Courage",
cost: 64,
targets: TargetingMode {
- ally: true,
- multiple: true
+ faction: ally,
+ mode: multiple
},
- magical: true
+ type: magical
}
export Ikari crisisCureIkari {
name: "Crisis cure",
cost: 164,
targets: TargetingMode {
- ally: true,
- all: true
+ faction: ally,
+ mode: all
},
- magical: true
+ type: magical
}
export Ikari destroyIkari {
name: "Destroy",
cost: 128,
targets: TargetingMode {
- enemy: true,
- multiple: true
+ faction: enemy,
+ mode: multiple
},
- magical: true
+ type: magical
}
export Ikari diveIkari {
name: "Dive",
cost: 128,
targets: TargetingMode {
- enemy: true,
- single: true
+ faction: enemy,
+ mode: single
},
- physical: true
+ type: physical
}
export Ikari dragonRushIkari {
name: "Dragon rush",
cost: 164,
targets: TargetingMode {
- enemy: true,
- single: true
+ faction: enemy,
+ mode: single
},
- physical: true
+ type: physical
}
export Ikari fakeIkari {
name: "Fake",
cost: 32,
targets: TargetingMode {
- ally: true,
- single: true
+ faction: ally,
+ mode: single
},
- magical: true
+ type: magical
}
export Ikari firestormIkari {
name: "Firestorm",
cost: 224,
targets: TargetingMode {
- enemy: true,
- all: true
+ faction: enemy,
+ mode: all
},
- physical: true
+ type: physical
}
export Ikari forcefieldIkari {
name: "Forcefield",
cost: 64,
targets: TargetingMode {
- ally: true,
- all: true
+ faction: ally,
+ mode: all
},
- magical: true
+ type: magical
}
export Ikari gloomyIkari {
name: "Gloomy",
cost: 164,
targets: TargetingMode {
- enemy: true,
- all: true
+ faction: enemy,
+ mode: all
},
- magical: true
+ type: magical
}
export Ikari ironBarrierIkari {
name: "Iron barrier",
cost: 255,
targets: TargetingMode {
- ally: true,
- all: true
+ faction: ally,
+ mode: all
},
- magical: true
+ type: magical
}
export Ikari lightGuardIkari {
name: "Light guard",
cost: 128,
targets: TargetingMode {
- ally: true,
- all: true
+ faction: ally,
+ mode: all
},
- magical: true
+ type: magical
}
export Ikari magicCureIkari {
name: "Magic cure",
cost: 128,
targets: TargetingMode {
- ally: true,
- single: true
+ faction: ally,
+ mode: single
},
- magical: true
+ type: magical
}
export Ikari slowIkari {
name: "Slow",
cost: 196,
targets: TargetingMode {
- enemy: true,
- all: true
+ faction: enemy,
+ mode: all
},
- physical: true
+ type: physical
}
export Ikari suddenCureIkari {
name: "Sudden cure",
cost: 96,
targets: TargetingMode {
- ally: true,
- all: true
+ faction: ally,
+ mode: all
},
- magical: true
+ type: magical
}
export Ikari tenLeggerIkari {
name: "Ten-legger",
cost: 164,
targets: TargetingMode {
- enemy: true,
- all: true
+ faction: enemy,
+ mode: all
},
- physical: true
+ type: physical
}
export Ikari thundershriekIkari {
name: "Thundershriek",
cost: 224,
targets: TargetingMode {
- enemy: true,
- all: true
+ faction: enemy,
+ mode: all
},
- physical: true
+ type: physical
}
export Ikari torrentIkari {
name: "Torrent",
cost: 224,
targets: TargetingMode {
- enemy: true,
- all: true
+ faction: enemy,
+ mode: all
},
- physical: true
+ type: physical
}
export Ikari trickIkari {
name: "Trick",
cost: 32,
targets: TargetingMode {
- enemy: true,
- all: true
+ faction: enemy,
+ mode: all
},
- magical: true
+ type: magical
}
export Ikari vulnerableIkari {
name: "Vulnerable",
cost: 196,
targets: TargetingMode {
- enemy: true,
- all: true
+ faction: enemy,
+ mode: all
},
- physical: true
+ type: physical
}