]> git.localhorst.tv Git - l2e.git/blobdiff - test-data/ikaris.l2s
added type description of simple animation
[l2e.git] / test-data / ikaris.l2s
index 99f343afcaa830b20d06aad6cc905ce7302fb6d3..e76414da35a1eb97086c7e69fdb66ad10ad5863c 100644 (file)
@@ -1,3 +1,66 @@
+export Ikari boomerangIkari {
+       name: "Boomerang",
+       cost: 164,
+       targets: TargetingMode {
+               ally: true,
+               all: true
+       },
+       magical: true
+}
+export Ikari courageIkari {
+       name: "Courage",
+       cost: 64,
+       targets: TargetingMode {
+               ally: true,
+               multiple: true
+       },
+       magical: true
+}
+export Ikari crisisCureIkari {
+       name: "Crisis cure",
+       cost: 164,
+       targets: TargetingMode {
+               ally: true,
+               all: true
+       },
+       magical: true
+}
+export Ikari destroyIkari {
+       name: "Destroy",
+       cost: 128,
+       targets: TargetingMode {
+               enemy: true,
+               multiple: true
+       },
+       magical: true
+}
+export Ikari diveIkari {
+       name: "Dive",
+       cost: 128,
+       targets: TargetingMode {
+               enemy: true,
+               single: true
+       },
+       physical: true
+}
+export Ikari dragonRushIkari {
+       name: "Dragon rush",
+       cost: 164,
+       targets: TargetingMode {
+               enemy: true,
+               single: true
+       },
+       physical: true
+}
+export Ikari fakeIkari {
+       name: "Fake",
+       cost: 32,
+       targets: TargetingMode {
+               ally: true,
+               single: true
+       },
+       magical: true
+}
 export Ikari firestormIkari {
        name: "Firestorm",
        cost: 224,
@@ -7,7 +70,42 @@ export Ikari firestormIkari {
        },
        physical: true
 }
-
+export Ikari forcefieldIkari {
+       name: "Forcefield",
+       cost: 64,
+       targets: TargetingMode {
+               ally: true,
+               all: true
+       },
+       magical: true
+}
+export Ikari gloomyIkari {
+       name: "Gloomy",
+       cost: 164,
+       targets: TargetingMode {
+               enemy: true,
+               all: true
+       },
+       magical: true
+}
+export Ikari ironBarrierIkari {
+       name: "Iron barrier",
+       cost: 255,
+       targets: TargetingMode {
+               ally: true,
+               all: true
+       },
+       magical: true
+}
+export Ikari lightGuardIkari {
+       name: "Light guard",
+       cost: 128,
+       targets: TargetingMode {
+               ally: true,
+               all: true
+       },
+       magical: true
+}
 export Ikari magicCureIkari {
        name: "Magic cure",
        cost: 128,
@@ -17,3 +115,66 @@ export Ikari magicCureIkari {
        },
        magical: true
 }
+export Ikari slowIkari {
+       name: "Slow",
+       cost: 196,
+       targets: TargetingMode {
+               enemy: true,
+               all: true
+       },
+       physical: true
+}
+export Ikari suddenCureIkari {
+       name: "Sudden cure",
+       cost: 96,
+       targets: TargetingMode {
+               ally: true,
+               all: true
+       },
+       magical: true
+}
+export Ikari tenLeggerIkari {
+       name: "Ten-legger",
+       cost: 164,
+       targets: TargetingMode {
+               enemy: true,
+               all: true
+       },
+       physical: true
+}
+export Ikari thundershriekIkari {
+       name: "Thundershriek",
+       cost: 224,
+       targets: TargetingMode {
+               enemy: true,
+               all: true
+       },
+       physical: true
+}
+export Ikari torrentIkari {
+       name: "Torrent",
+       cost: 224,
+       targets: TargetingMode {
+               enemy: true,
+               all: true
+       },
+       physical: true
+}
+export Ikari trickIkari {
+       name: "Trick",
+       cost: 32,
+       targets: TargetingMode {
+               enemy: true,
+               all: true
+       },
+       magical: true
+}
+export Ikari vulnerableIkari {
+       name: "Vulnerable",
+       cost: 196,
+       targets: TargetingMode {
+               enemy: true,
+               all: true
+       },
+       physical: true
+}