ladder: [
10
],
+ useMask: maskMaxim,
attackAnimation: ComplexAnimation {
sprite: maximSprite,
frametime: frameTime,
gut: 80,
mgr: 13
},
+ useMask: maskSelan,
attackAnimation: ComplexAnimation {
sprite: selanSprite,
frametime: frameTime,
gut: 90,
mgr: 8
},
+ useMask: maskGuy,
attackAnimation: ComplexAnimation {
sprite: guySprite,
frametime: frameTime,
gut: 100,
mgr: 5
},
+ useMask: maskDekar,
attackAnimation: ComplexAnimation {
sprite: dekarSprite,
frametime: frameTime,