gut: 100,
mgr: 10
},
+ ladder: [
+ 10
+ ],
+ useMask: maskMaxim,
attackAnimation: ComplexAnimation {
sprite: maximSprite,
frametime: frameTime,
},
frametime: twoFramesTime,
framecount: 4
+ },
+ mapEntity: Entity {
+ animation: SimpleAnimation{
+ sprite: Sprite {
+ image: :"maxim-map.png",
+ size: <32,64>
+ },
+ frametime: 120,
+ framecount: 2
+ },
+ spriteOffset: <0,-32>
}
}
gut: 80,
mgr: 13
},
+ useMask: maskSelan,
attackAnimation: ComplexAnimation {
sprite: selanSprite,
frametime: frameTime,
},
frametime: twoFramesTime,
framecount: 4
+ },
+ mapEntity: Entity {
+ animation: SimpleAnimation{
+ sprite: Sprite {
+ image: :"selan-map.png",
+ size: <32,64>
+ },
+ frametime: 120,
+ framecount: 2
+ },
+ spriteOffset: <0,-32>
}
}
gut: 90,
mgr: 8
},
+ useMask: maskGuy,
attackAnimation: ComplexAnimation {
sprite: guySprite,
frametime: frameTime,
},
frametime: fourFramesTime,
framecount: 4
+ },
+ mapEntity: Entity {
+ animation: SimpleAnimation{
+ sprite: Sprite {
+ image: :"guy-map.png",
+ size: <32,64>
+ },
+ frametime: 120,
+ framecount: 2
+ },
+ spriteOffset: <0,-32>
}
}
gut: 100,
mgr: 5
},
+ useMask: maskDekar,
attackAnimation: ComplexAnimation {
sprite: dekarSprite,
frametime: frameTime,
},
frametime: twoFramesTime,
framecount: 4
+ },
+ mapEntity: Entity {
+ animation: SimpleAnimation{
+ sprite: Sprite {
+ image: :"dekar-map.png",
+ size: <32,64>
+ },
+ frametime: 120,
+ framecount: 2
+ },
+ spriteOffset: <0,-32>
}
}