]> git.localhorst.tv Git - l2e.git/blobdiff - test-data/test.l2s
made HeroGroup data-only
[l2e.git] / test-data / test.l2s
index b2fc8b6efdff02a62dd4f37bfe403d2f3ca418fc..5f4fe2c034e0bb2a7c07b3b410625e22f5987c64 100644 (file)
@@ -73,7 +73,7 @@ Sprite maximSprite {
 export Hero maxim {
        name: "Maxim",
        level: 1,
-       sprite: maximSprite,
+       battleSprite: maximSprite,
        maxHealth: 33,
        health: 33,
        maxMana: 20,
@@ -88,6 +88,10 @@ export Hero maxim {
                gut: 100,
                mgr:  10
        },
+       ladder: [
+               10
+       ],
+       useMask: maskMaxim,
        attackAnimation: ComplexAnimation {
                sprite: maximSprite,
                frametime: frameTime,
@@ -141,6 +145,17 @@ export Hero maxim {
                },
                frametime: twoFramesTime,
                framecount: 4
+       },
+       mapEntity: Entity {
+               animation: SimpleAnimation{
+                       sprite: Sprite {
+                               image: :"maxim-map.png",
+                               size: <32,64>
+                       },
+                       frametime: 120,
+                       framecount: 2
+               },
+               spriteOffset: <0,-32>
        }
 }
 
@@ -151,7 +166,7 @@ Sprite selanSprite {
 export Hero selan {
        name: "Selan",
        level: 1,
-       sprite: selanSprite,
+       battleSprite: selanSprite,
        maxHealth: 28,
        health: 28,
        maxMana: 23,
@@ -166,6 +181,7 @@ export Hero selan {
                gut: 80,
                mgr: 13
        },
+       useMask: maskSelan,
        attackAnimation: ComplexAnimation {
                sprite: selanSprite,
                frametime: frameTime,
@@ -213,6 +229,17 @@ export Hero selan {
                },
                frametime: twoFramesTime,
                framecount: 4
+       },
+       mapEntity: Entity {
+               animation: SimpleAnimation{
+                       sprite: Sprite {
+                               image: :"selan-map.png",
+                               size: <32,64>
+                       },
+                       frametime: 120,
+                       framecount: 2
+               },
+               spriteOffset: <0,-32>
        }
 }
 
@@ -223,7 +250,7 @@ Sprite guySprite {
 export Hero guy {
        name: "Guy",
        level: 1,
-       sprite: guySprite,
+       battleSprite: guySprite,
        maxHealth: 38,
        health: 38,
        maxMana: 0,
@@ -238,6 +265,7 @@ export Hero guy {
                gut: 90,
                mgr:  8
        },
+       useMask: maskGuy,
        attackAnimation: ComplexAnimation {
                sprite: guySprite,
                frametime: frameTime,
@@ -267,6 +295,17 @@ export Hero guy {
                },
                frametime: fourFramesTime,
                framecount: 4
+       },
+       mapEntity: Entity {
+               animation: SimpleAnimation{
+                       sprite: Sprite {
+                               image: :"guy-map.png",
+                               size: <32,64>
+                       },
+                       frametime: 120,
+                       framecount: 2
+               },
+               spriteOffset: <0,-32>
        }
 }
 
@@ -277,7 +316,7 @@ Sprite dekarSprite {
 export Hero dekar {
        name: "Dekar",
        level: 1,
-       sprite: dekarSprite,
+       battleSprite: dekarSprite,
        maxHealth: 38,
        health: 38,
        maxMana: 0,
@@ -292,6 +331,7 @@ export Hero dekar {
                gut: 100,
                mgr:   5
        },
+       useMask: maskDekar,
        attackAnimation: ComplexAnimation {
                sprite: dekarSprite,
                frametime: frameTime,
@@ -340,6 +380,17 @@ export Hero dekar {
                },
                frametime: twoFramesTime,
                framecount: 4
+       },
+       mapEntity: Entity {
+               animation: SimpleAnimation{
+                       sprite: Sprite {
+                               image: :"dekar-map.png",
+                               size: <32,64>
+                       },
+                       frametime: 120,
+                       framecount: 2
+               },
+               spriteOffset: <0,-32>
        }
 }