]> git.localhorst.tv Git - l2e.git/blobdiff - test-data/test.l2s
interpret Monster's meleeAnimation property
[l2e.git] / test-data / test.l2s
index ef1cce28cf52cfb33164b593fa6dd043eefd6a70..74e71cd9908a49182533114dfa41048cc6c376c5 100644 (file)
@@ -1,27 +1,43 @@
 Number frameTime 33
 Number twoFramesTime 66
-Number fiveFramesTime 165
+Number fourFramesTime 132
+Number fiveFramesTime 165 // darn, i really need to implement expressions
+
+Sprite lizardSprite {
+       // using pathes relative to project root until path resolution is implemented
+       image: "test-data/monster.png",
+       size: <64,64>
+}
 
 export Monster lizard {
        name: "Lizard",
-       sprite: Sprite {
-               image: "monster.png",
-               size: <64,64>
-       },
+       sprite: lizardSprite,
        level: 1,
        maxHealth: 8,
+       health: 8,
        stats: Stats {
-               attack:         14,
-               defense:         6,
-               strength:        6,
-               agility:         6,
-               intelligence:    6,
-               gut:             6,
-               magicResistance: 6
+               atp: 14,
+               dfp:  6,
+               str:  6,
+               agl:  6,
+               int:  6,
+               gut:  6,
+               mgr:  6
+       },
+       attackAnimation: ComplexAnimation {
+               sprite: lizardSprite,
+               frametime: fourFramesTime,
+               repeat: false,
+               frames: [
+                       { column: 0, row: 1, disposition: < 0, 16> },
+                       { column: 0, row: 0, disposition: < 0, 16> },
+                       { column: 0, row: 1, disposition: < 0, 16> },
+                       { column: 0, row: 0, disposition: < 0, 16> }
+               ]
        },
-       attackAnimation: SimpleAnimation {
+       meleeAnimation: SimpleAnimation {
                sprite: Sprite {
-                       image: "attack-monster.png",
+                       image: "test-data/attack-monster.png",
                        size: <96,64>
                },
                frametime: frameTime,
@@ -30,7 +46,7 @@ export Monster lizard {
 }
 
 Sprite maximSprite {
-       image: "maxim.png",
+       image: "test-data/maxim.png",
        size: <64,64>
 }
 export Hero maxim {
@@ -43,13 +59,13 @@ export Hero maxim {
        mana: 20,
        ip: 0,
        stats: Stats {
-               attack:          28,
-               defense:         22,
-               strength:        28,
-               agility:         17,
-               intelligence:    14,
-               gut:            100,
-               magicResistance: 10
+               atp:  28,
+               dfp:  22,
+               str:  28,
+               agl:  17,
+               int:  14,
+               gut: 100,
+               mgr:  10
        },
        attackAnimation: ComplexAnimation {
                sprite: maximSprite,
@@ -97,7 +113,7 @@ export Hero maxim {
        },
        meleeAnimation: SimpleAnimation {
                sprite: Sprite {
-                       image: "melee-maxim.png",
+                       image: "test-data/melee-maxim.png",
                        size: <96,96>
                },
                frametime: twoFramesTime,