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2012-10-17 Daniel Karbachwrapped some virtual State methods in non-virtual calls
2012-10-13 Daniel Karbachfirst scripting implementation
2012-10-09 Daniel Karbachbetter allocation in interpreter
2012-10-09 Daniel Karbachclosed the gap between battle and map state (yay)
2012-10-07 Daniel Karbachmoved Hero and Stats to common
2012-10-07 Daniel Karbachadded map transition state
2012-10-07 Daniel Karbachadded color fading state
2012-10-06 Daniel Karbachadded some graphics primitive functions
2012-10-03 Daniel Karbachadded map trigger prototype
2012-09-30 Daniel Karbachadded Entity class
2012-09-29 Daniel Karbachadded application state for map
2012-09-29 Daniel Karbachadded camera class
2012-09-29 Daniel Karbachadded basic map classes
2012-09-19 Daniel Karbachadded Caster class to simplify the code in main()
2012-09-15 Daniel Karbachadded argument interpreter
2012-09-09 Daniel Karbachfixed some issues to get it to compile again
2012-09-03 Daniel Karbachset -Werror compiler flag for loader subdir
2012-09-03 Daniel KarbachMerge branch 'loader'
2012-09-01 Daniel Karbachresolve inclusion path name in Parser
2012-08-29 Daniel Karbachinitialized monster animations and enabled -Wall compil...
2012-08-26 Daniel Karbachstarted an interpreter for parsed sources
2012-08-26 Daniel Karbachadded basic parser (not completely tested)
2012-08-26 Daniel Karbachadded tokenizer
2012-08-19 Daniel Karbachadded simple damage calculation formula
2012-08-14 Daniel Karbachalternate approach to battle animation
2012-08-13 Daniel Karbachadded AttackAnimation
2012-08-12 Daniel Karbachadded number animation
2012-08-11 Daniel Karbachadded small hero tags (used in battle animation and...
2012-08-10 Daniel Karbachadded dummy state that echoes all selected attacks
2012-08-10 Daniel Karbachadded run state to flee from battle
2012-08-10 Daniel Karbachadded and implemented swap heroes state
2012-08-10 Daniel Karbachadded Ikari class
2012-08-10 Daniel Karbachadded spells
2012-08-10 Daniel Karbachadded attack targets selection state
2012-08-09 Daniel Karbachadded Inventory class
2012-08-09 Daniel Karbachadded Item data structure
2012-08-09 Daniel Karbachadded ikari select state
2012-08-08 Daniel Karbachadded item select state
2012-08-08 Daniel Karbachadded spell selection battle state
2012-08-08 Daniel Karbachadded simple font implementation
2012-08-08 Daniel Karbachadded gauges for health, mana, and ikari displays
2012-08-07 Daniel Karbachadded Frame class for drawing bordered windows
2012-08-07 Daniel Karbachmoved attack type into its own class
2012-08-07 Daniel Karbachsplit battle state into (so far) 2 states
2012-08-07 Daniel Karbachadded battle move menu
2012-08-06 Daniel Karbachadded prototype for battle's hero tags
2012-08-06 Daniel Karbachadded attack type selection menu in battle state
2012-08-06 Daniel Karbachadded Input class for handling user input
2012-08-06 Daniel Karbachadded basic vector class + a small set of operators
2012-08-06 Daniel Karbachadded Hero class for battle state
2012-08-05 Daniel Karbachadded battle party layout class
2012-08-05 Daniel Karbachadded Point class
2012-08-05 Daniel Karbachadded simple sprite class
2012-08-05 Daniel Karbachadded empty battle state
2012-08-05 Daniel Karbachadded basic application class
2012-08-03 Daniel Karbachadded battle/monster file structure
2012-08-01 Daniel Karbachadded SDL initialization classes
2012-08-01 Daniel Karbachadded main function