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better handling of nested state changes
[l2e.git] / src / app / Application.cpp
2012-10-09 Daniel Karbachbetter handling of nested state changes
2012-10-07 Daniel Karbachbreak out of physics loop if a state change happened
2012-08-19 Daniel Karbachfixed popping all states on application exit
2012-08-19 Daniel Karbachmoved attack order to battle state
2012-08-14 Daniel Karbachadded Maxim's melee animation
2012-08-10 Daniel Karbachfix bug in Application that caused the program to crash...
2012-08-10 Daniel Karbachadded run state to flee from battle
2012-08-10 Daniel Karbachadded timer facility
2012-08-09 Daniel Karbachmade application state changes yet a bit safer
2012-08-07 Daniel Karbachreworked Application's state stack
2012-08-06 Daniel Karbachdelayed state pushing/popping till the end of each...
2012-08-06 Daniel Karbachadded Input class for handling user input
2012-08-06 Daniel Karbachmade application and battle state resizable
2012-08-05 Daniel Karbachadded basic application class