]> git.localhorst.tv Git - l2e.git/history - src/battle/BattleState.h
added fallback for string resources
[l2e.git] / src / battle / BattleState.h
2013-02-06 Daniel Karbachshow battle results interactively
2013-02-05 Daniel Karbachadded simple victory state
2013-02-03 Daniel Karbachextracted battle logic into a class
2013-01-30 Daniel Karbachcached some of the battle coordinates
2013-01-02 Daniel Karbachremoved useless comments
2013-01-02 Daniel Karbachremoved lazy fwd headers
2012-12-27 Daniel Karbachswitched geometric scalars from floating to fixed
2012-12-27 Daniel Karbachrenamed namespace geometry -> math
2012-12-09 Daniel KarbachMerge branch 'master' into feature-33-capsules
2012-12-09 Daniel KarbachMerge branch 'master' into feature-33-capsules
2012-12-02 Daniel Karbachadded capsule attack/animation handling
2012-12-02 Daniel Karbachadded capsule mockup (battle)
2012-11-30 Daniel Karbachremoved stupid file headers that eclipse put in
2012-10-17 Daniel Karbachremoved now superfluous Application parameter to State...
2012-10-17 Daniel Karbachwrapped some virtual State methods in non-virtual calls
2012-10-17 Daniel Karbachrenamed app::State's Resize -> OnResize
2012-10-16 Daniel Karbachrenamed state callbacks
2012-10-09 Daniel Karbachclosed the gap between battle and map state (yay)
2012-10-07 Daniel Karbachmoved Hero and Stats to common
2012-09-29 Daniel Karbachadded forwarding headers
2012-08-22 Daniel Karbachswitched some (x,y) and (w,h) pairs to vectors
2012-08-22 Daniel Karbachmerged Point into Vector
2012-08-22 Daniel Karbachextracted damage calculation once more
2012-08-22 Daniel Karbachrandomized monsters' attack target selection
2012-08-21 Daniel Karbachremoved battleState TODOs
2012-08-21 Daniel Karbachmoved monster's position to Monster
2012-08-21 Daniel Karbachmoved hero position to Hero
2012-08-21 Daniel Karbachrenamed BattleState's GetItemMenu -> ItemMenu
2012-08-21 Daniel Karbachremoved redunant getters for spell and ikari menus
2012-08-21 Daniel Karbachremoved redundant BattleState::MonsterAttackChoiceAt...
2012-08-21 Daniel Karbachmoved monsters' attack choices to Monster
2012-08-21 Daniel Karbachremoved redundant BattleState::AttackChoiceAt(int)
2012-08-21 Daniel Karbachremoved redundant BattleState::ActiveHeroAttackChoice()
2012-08-21 Daniel Karbachadded some assertions concerning BattleState::activeHero
2012-08-21 Daniel Karbachfixed a bug in BattleState::PreviousHero()
2012-08-21 Daniel Karbachmoved spell and ikari menu initialization to Hero
2012-08-21 Daniel Karbachmoved some Hero related stuff out of BattleState
2012-08-20 Daniel Karbachcollecting exp/gold reward in battle state
2012-08-20 Daniel Karbachadded numbers animation for monsters' attacks
2012-08-19 Daniel Karbachadded melee animation of monsters
2012-08-19 Daniel Karbachadded some assertions
2012-08-19 Daniel Karbachadded simple damage calculation formula
2012-08-19 Daniel Karbachadded checks for vitory/defeat condition
2012-08-19 Daniel Karbachapply damage indicated by attack selection
2012-08-19 Daniel Karbachmoved attack order to battle state
2012-08-13 Daniel Karbachrenamed BattleState's background functions
2012-08-12 Daniel Karbachreworked PerformAttacks
2012-08-12 Daniel Karbachadded complex attack and spell animations
2012-08-11 Daniel Karbachrenamed Animation to SimpleAnimation
2012-08-11 Daniel Karbachadded simple attack animations
2012-08-11 Daniel Karbachhandle dead hero in BattleState
2012-08-11 Daniel Karbachadded small hero tags (used in battle animation and...
2012-08-11 Daniel Karbachremoved direct access to battle's monsters vector
2012-08-11 Daniel Karbachreorganized BattleState's interface
2012-08-11 Daniel Karbachmade battle's heroes into an array
2012-08-11 Daniel Karbachturned battle's menu vectors into arrays
2012-08-10 Daniel Karbachadded dummy state that echoes all selected attacks
2012-08-10 Daniel Karbachmoved popping of battle state into battle state
2012-08-10 Daniel Karbachadded run state to flee from battle
2012-08-10 Daniel Karbachadded and implemented swap heroes state
2012-08-10 Daniel Karbachadded second column in ikari menu
2012-08-10 Daniel Karbachset ikari menu to point to items
2012-08-10 Daniel Karbachadded spells
2012-08-10 Daniel Karbachadded item target selection
2012-08-10 Daniel Karbachadded attack targets selection state
2012-08-09 Daniel Karbachreworked Menu to include an optional number
2012-08-09 Daniel Karbachpreliminary solution for loading inventory in item...
2012-08-09 Daniel Karbachadded ikari select state
2012-08-08 Daniel Karbachadded item select state
2012-08-08 Daniel Karbachfixed return type of spell menu getter in battle state
2012-08-08 Daniel Karbachadded rough implementation of a Menu
2012-08-08 Daniel Karbachadded struct for battle resources
2012-08-08 Daniel Karbachadded spell selection battle state
2012-08-08 Daniel Karbachadded simple font implementation
2012-08-08 Daniel Karbachadded hero tag labels
2012-08-08 Daniel Karbachadded gauges for health, mana, and ikari displays
2012-08-07 Daniel Karbachadded Frame class for drawing bordered windows
2012-08-07 Daniel Karbachremoved task tag in BattleState (already in progress)
2012-08-07 Daniel Karbachreworked Application's state stack
2012-08-07 Daniel Karbachmoved attack type into its own class
2012-08-07 Daniel Karbachsplit battle state into (so far) 2 states
2012-08-07 Daniel Karbachadded battle move menu
2012-08-06 Daniel Karbachadded prototype for battle's hero tags
2012-08-06 Daniel Karbachadded attack type selection menu in battle state
2012-08-06 Daniel Karbachadded Input class for handling user input
2012-08-06 Daniel Karbachsplit BattleState's render function
2012-08-06 Daniel Karbachadded Hero class for battle state
2012-08-06 Daniel Karbachadded heroes' party layout to battle state
2012-08-06 Daniel Karbachmade application and battle state resizable
2012-08-06 Daniel Karbachadded monster drawing routine in battle state
2012-08-05 Daniel Karbachadded battle party layout class
2012-08-05 Daniel Karbachadded empty battle state