]> git.localhorst.tv Git - l2e.git/history - src/battle/states
store an application handle in each state
[l2e.git] / src / battle / states /
2012-10-17 Daniel Karbachstore an application handle in each state
2012-10-17 Daniel Karbachwrapped some virtual State methods in non-virtual calls
2012-10-17 Daniel Karbachrenamed app::State's Resize -> OnResize
2012-10-16 Daniel Karbachrenamed state callbacks
2012-09-29 Daniel Karbachadded forwarding headers
2012-09-03 Daniel KarbachMerge branch 'loader'
2012-09-01 Daniel Karbachuse correct headline in SelectIkari
2012-08-25 Daniel Karbachmoved TODOs to tracker
2012-08-25 Daniel Karbachremoved invalid TODO from spell selection
2012-08-25 Daniel Karbachremoved pasting fail from ikari selection
2012-08-22 Daniel Karbachswitched some (x,y) and (w,h) pairs to vectors
2012-08-22 Daniel Karbachmerged Point into Vector
2012-08-22 Daniel Karbachfixed attack choice reset bug
2012-08-22 Daniel Karbachrenamed TargetSelections Enemies to Monsters
2012-08-22 Daniel Karbachremoved invalid TODO :o
2012-08-21 Daniel Karbachadded target selection type detection for weapons
2012-08-21 Daniel Karbachmoved monster's position to Monster
2012-08-21 Daniel Karbachmoved hero position to Hero
2012-08-21 Daniel Karbachrenamed BattleState's GetItemMenu -> ItemMenu
2012-08-21 Daniel Karbachremoved redunant getters for spell and ikari menus
2012-08-21 Daniel Karbachremoved redundant BattleState::MonsterAttackChoiceAt...
2012-08-21 Daniel Karbachremoved redundant BattleState::AttackChoiceAt(int)
2012-08-21 Daniel Karbachremoved redundant BattleState::ActiveHeroAttackChoice()
2012-08-20 Daniel Karbachput animations in place
2012-08-20 Daniel Karbachadjusted PerformAttacks' usage of animations
2012-08-20 Daniel Karbachreduced title bar time
2012-08-20 Daniel Karbachremoved some outdated TODOs
2012-08-20 Daniel Karbachadded numbers animation for monsters' attacks
2012-08-19 Daniel Karbachadded melee animation of monsters
2012-08-19 Daniel Karbachadded some assertions
2012-08-19 Daniel Karbachrun monsters' attack animation
2012-08-19 Daniel Karbachapply damage indicated by attack selection
2012-08-19 Daniel Karbachmoved attack order to battle state
2012-08-15 Daniel Karbachadded sword attack animation
2012-08-14 Daniel Karbachchanged battle positions from bottom-center to center
2012-08-14 Daniel Karbachalternate approach to battle animation
2012-08-14 Daniel Karbachadded Maxim's melee animation
2012-08-13 Daniel Karbachrenamed BattleState's background functions
2012-08-12 Daniel Karbachadded number animation
2012-08-12 Daniel Karbachreworked PerformAttacks
2012-08-12 Daniel Karbachadded complex attack and spell animations
2012-08-11 Daniel Karbachrenamed Animation to SimpleAnimation
2012-08-11 Daniel Karbachadded simple attack animations
2012-08-11 Daniel Karbachadded small hero tags (used in battle animation and...
2012-08-11 Daniel Karbachremoved direct access to battle's monsters vector
2012-08-11 Daniel Karbachreorganized BattleState's interface
2012-08-11 Daniel Karbachmade battle's heroes into an array
2012-08-10 Daniel Karbachadded dummy state that echoes all selected attacks
2012-08-10 Daniel Karbachmoved popping of battle state into battle state
2012-08-10 Daniel Karbachadded escape title frame, text, and font
2012-08-10 Daniel Karbachadded run state to flee from battle
2012-08-10 Daniel Karbachadded and implemented swap heroes state
2012-08-10 Daniel Karbachadded physical/magical status of ikari attacks
2012-08-10 Daniel Karbachadded target selection to select ikari state
2012-08-10 Daniel Karbachadded spell target select
2012-08-10 Daniel Karbachadded spells
2012-08-10 Daniel Karbachoffset target selection cursor from indicator
2012-08-10 Daniel Karbachadded item target selection
2012-08-10 Daniel Karbachfix bug in select attack type state that caused the...
2012-08-10 Daniel Karbachadded attack targets selection state
2012-08-09 Daniel Karbachpostponed attack type decision to their respective...
2012-08-09 Daniel Karbachadded ikari select state
2012-08-08 Daniel Karbachadded item select state
2012-08-08 Daniel Karbachuse font size for spell frame height calculation
2012-08-08 Daniel Karbachfixed scrolling in Menu
2012-08-08 Daniel Karbachinterpret user input in spell selection
2012-08-08 Daniel Karbachadded spell menu's headline
2012-08-08 Daniel Karbachadded rough implementation of a Menu
2012-08-08 Daniel Karbachadded struct for battle resources
2012-08-08 Daniel Karbachadded spell selection battle state
2012-08-08 Daniel Karbachremoved useless (and irritating) destructors of battle...
2012-08-08 Daniel Karbachtagged some TODOs
2012-08-07 Daniel Karbachadjusted position calculation of battle ui
2012-08-07 Daniel Karbachreworked Application's state stack
2012-08-07 Daniel Karbachmoved attack type into its own class
2012-08-07 Daniel Karbachsplit battle state into (so far) 2 states