]> git.localhorst.tv Git - l2e.git/history - src/battle
split headers off of ikaris, items, and spells
[l2e.git] / src / battle /
2012-09-02 Daniel Karbachrefactored battle resources to better compatibility...
2012-08-28 Daniel Karbachadded setters for stats
2012-08-25 Daniel Karbachmoved TODOs to tracker
2012-08-25 Daniel Karbachremoved invalid TODO from spell selection
2012-08-25 Daniel Karbachremoved pasting fail from ikari selection
2012-08-22 Daniel Karbachswitched some (x,y) and (w,h) pairs to vectors
2012-08-22 Daniel Karbachmerged Point into Vector
2012-08-22 Daniel Karbachextracted damage calculation once more
2012-08-22 Daniel Karbachfixed attack choice reset bug
2012-08-22 Daniel Karbachrenamed TargetSelections Enemies to Monsters
2012-08-22 Daniel Karbachrandomized monsters' attack target selection
2012-08-22 Daniel Karbachremoved invalid TODO :o
2012-08-21 Daniel Karbachadded target selection type detection for weapons
2012-08-21 Daniel Karbachremoved battleState TODOs
2012-08-21 Daniel Karbachmoved monster's position to Monster
2012-08-21 Daniel Karbachmoved hero position to Hero
2012-08-21 Daniel Karbachrenamed BattleState's GetItemMenu -> ItemMenu
2012-08-21 Daniel Karbachremoved redunant getters for spell and ikari menus
2012-08-21 Daniel Karbachremoved redundant BattleState::MonsterAttackChoiceAt...
2012-08-21 Daniel Karbachmoved monsters' attack choices to Monster
2012-08-21 Daniel Karbachremoved redundant BattleState::AttackChoiceAt(int)
2012-08-21 Daniel Karbachremoved redundant BattleState::ActiveHeroAttackChoice()
2012-08-21 Daniel Karbachadded some assertions concerning BattleState::activeHero
2012-08-21 Daniel Karbachfixed a bug in BattleState::PreviousHero()
2012-08-21 Daniel Karbachmoved spell and ikari menu initialization to Hero
2012-08-21 Daniel Karbachmoved some Hero related stuff out of BattleState
2012-08-20 Daniel Karbachput animations in place
2012-08-20 Daniel Karbachchanged number animation prototype to plain animation...
2012-08-20 Daniel Karbachadjusted NumberAnimation to use animation runner
2012-08-20 Daniel Karbachadjusted PerformAttacks' usage of animations
2012-08-20 Daniel Karbachadded animation runners to Hero and Monster
2012-08-20 Daniel Karbachcheck for victory or defeat when looking for the next...
2012-08-20 Daniel Karbachput hero into a variable when applying damage for debug...
2012-08-20 Daniel Karbachreduced title bar time
2012-08-20 Daniel Karbachcollecting exp/gold reward in battle state
2012-08-20 Daniel Karbachremoved some outdated TODOs
2012-08-20 Daniel Karbachadded numbers animation for monsters' attacks
2012-08-19 Daniel Karbachadded melee animation of monsters
2012-08-19 Daniel Karbachadded some assertions
2012-08-19 Daniel Karbachrun monsters' attack animation
2012-08-19 Daniel Karbachadded support for defend action in damage calculation
2012-08-19 Daniel Karbachadded monster's attack animation
2012-08-19 Daniel Karbachadded simple damage calculation formula
2012-08-19 Daniel Karbachadded checks for vitory/defeat condition
2012-08-19 Daniel Karbachapply damage indicated by attack selection
2012-08-19 Daniel Karbachmoved attack order to battle state
2012-08-15 Daniel Karbachadded sword attack animation
2012-08-14 Daniel Karbachchanged battle positions from bottom-center to center
2012-08-14 Daniel Karbachalternate approach to battle animation
2012-08-14 Daniel Karbachadded Maxim's melee animation
2012-08-14 Daniel Karbachrevised attack animation codes
2012-08-13 Daniel Karbachtagged some tasks in AttackAnimation
2012-08-13 Daniel Karbachadded AttackAnimation
2012-08-13 Daniel Karbachrenamed BattleState's background functions
2012-08-12 Daniel Karbachadded number animation
2012-08-12 Daniel Karbachadded big numbers + animation
2012-08-12 Daniel Karbachreworked PerformAttacks
2012-08-12 Daniel Karbachadded complex attack and spell animations
2012-08-11 Daniel Karbachrenamed Animation to SimpleAnimation
2012-08-11 Daniel Karbachadded simple attack animations
2012-08-11 Daniel Karbachadded information about animation frames
2012-08-11 Daniel Karbachhandle dead hero in BattleState
2012-08-11 Daniel Karbachadded small hero tags (used in battle animation and...
2012-08-11 Daniel Karbachremoved unneccessary destructor in HeroTag
2012-08-11 Daniel Karbachremoved direct access to battle's monsters vector
2012-08-11 Daniel Karbachreorganized BattleState's interface
2012-08-11 Daniel Karbachfixed TargetSelection::MoveDown()
2012-08-11 Daniel Karbachmade battle's heroes into an array
2012-08-11 Daniel Karbachturned battle's menu vectors into arrays
2012-08-10 Daniel Karbachadded dummy state that echoes all selected attacks
2012-08-10 Daniel Karbachmoved popping of battle state into battle state
2012-08-10 Daniel Karbachadded escape title frame, text, and font
2012-08-10 Daniel Karbachfixed hero positions
2012-08-10 Daniel Karbachadded run state to flee from battle
2012-08-10 Daniel Karbachadded and implemented swap heroes state
2012-08-10 Daniel Karbachadded physical/magical status of ikari attacks
2012-08-10 Daniel Karbachreworked gauges to better reflect the original ones
2012-08-10 Daniel Karbachdamn, I was right about max IP in the first place
2012-08-10 Daniel Karbachadded target selection to select ikari state
2012-08-10 Daniel Karbachadded second column in ikari menu
2012-08-10 Daniel Karbachadded "No equit" text to battle resources
2012-08-10 Daniel Karbachlinked equipment menu icons in battle resources
2012-08-10 Daniel Karbachadded Maxim's IP attacks
2012-08-10 Daniel Karbachset ikari menu to point to items
2012-08-10 Daniel Karbachadded hero equipment
2012-08-10 Daniel Karbachadded spell target select
2012-08-10 Daniel Karbachadded spells
2012-08-10 Daniel Karbachoffset target selection cursor from indicator
2012-08-10 Daniel Karbachadded item target selection
2012-08-10 Daniel Karbachfix bug in select attack type state that caused the...
2012-08-10 Daniel Karbachadded attack targets selection state
2012-08-09 Daniel Karbachreworked Menu to include an optional number
2012-08-09 Daniel Karbachpreliminary solution for loading inventory in item...
2012-08-09 Daniel Karbachadded attack choice icons
2012-08-09 Daniel Karbachpostponed attack type decision to their respective...
2012-08-09 Daniel Karbachadded ikari select state
2012-08-08 Daniel Karbachmoved dummy menu entries to main
2012-08-08 Daniel Karbachadded item select state
2012-08-08 Daniel Karbachuse font size for spell frame height calculation
2012-08-08 Daniel Karbachfixed scrolling in Menu
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