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2016-11-08 | Daniel Karbach | glm backwards compatibility | blob | commitdiff | raw |
2015-12-18 | Daniel Karbach | avoid zero vertex draw calls | blob | commitdiff | raw | diff to current |
2015-12-17 | Daniel Karbach | save a little bandwidth | blob | commitdiff | raw | diff to current |
2015-10-29 | Daniel Karbach | render entity bounds in debug mode | blob | commitdiff | raw | diff to current |
2015-10-20 | Daniel Karbach | renamed OutlineMesh -> PrimitiveMesh | blob | commitdiff | raw | diff to current |