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render entity bounds in debug mode
[blank.git] / src / graphics /
2015-10-29 Daniel Karbachrender entity bounds in debug mode
2015-10-20 Daniel Karbachchat state
2015-10-20 Daniel Karbachrenamed OutlineMesh -> PrimitiveMesh
2015-10-19 Daniel Karbachuse entity's eyes to aim
2015-10-12 Daniel Karbachmodel -> mesh
2015-10-12 Daniel Karbachfix entity shader
2015-10-09 Daniel Karbachallow hsl color shifts for blocks and entities
2015-09-24 Daniel Karbachfix this whole sky box mess
2015-09-23 Daniel Karbachsome skybox experiments
2015-09-23 Daniel Karbachsky box model & shader
2015-09-23 Daniel Karbachcube map textures
2015-08-13 Daniel Karbachdedicated shader for outlines
2015-08-08 Daniel Karbachtextures
2015-08-07 Daniel Karbachtvec[234]<int> -> ivec[234]
2015-08-06 Daniel Karbachsimple (text) progress display for preloader
2015-08-03 Daniel Karbach"streamlined" model/VAO handling
2015-07-28 Daniel Karbachalso post UI messages to graphical output
2015-07-28 Daniel Karbachcombine text handling stuff into a class
2015-07-27 Daniel Karbachmove font color from texture to uniform
2015-07-27 Daniel Karbachreorganize basic rendering functionality
2015-07-23 Daniel Karbachfancy crosshair
2015-07-22 Daniel Karbachset and display block type labels
2015-07-21 Daniel Karbachimplemented font redering
2015-06-10 Daniel Karbachsome code reorganization