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revised attack animation codes
[l2e.git] / src / main.cpp
2012-08-12 Daniel Karbachadded big numbers + animation
2012-08-12 Daniel Karbachfixed Selan's spell animation
2012-08-12 Daniel Karbachadded complex attack and spell animations
2012-08-11 Daniel Karbachadded simple attack animations
2012-08-11 Daniel Karbachadded information about animation frames
2012-08-11 Daniel Karbachforced fonts to use the data's charset
2012-08-11 Daniel Karbachadded small hero tags (used in battle animation and...
2012-08-10 Daniel Karbachadded dummy state that echoes all selected attacks
2012-08-10 Daniel Karbachadded escape title frame, text, and font
2012-08-10 Daniel Karbachfixed hero positions
2012-08-10 Daniel Karbachadded and implemented swap heroes state
2012-08-10 Daniel Karbachadded physical/magical status of ikari attacks
2012-08-10 Daniel Karbachreworked gauges to better reflect the original ones
2012-08-10 Daniel Karbachdamn, I was right about max IP in the first place
2012-08-10 Daniel Karbachadded Guy's and Dekar's IP attacks
2012-08-10 Daniel Karbachadded Selan's IP attacks
2012-08-10 Daniel Karbachadded second column in ikari menu
2012-08-10 Daniel Karbachadded "No equit" text to battle resources
2012-08-10 Daniel Karbachlinked equipment menu icons in battle resources
2012-08-10 Daniel Karbachadded Maxim's IP attacks
2012-08-10 Daniel Karbachfixed item stats
2012-08-10 Daniel Karbachset ikari menu to point to items
2012-08-10 Daniel Karbachadded hero equipment
2012-08-10 Daniel Karbachadded spell target select
2012-08-10 Daniel Karbachadded spells
2012-08-10 Daniel Karbachfixed font configuration
2012-08-10 Daniel Karbachadded item target selection
2012-08-10 Daniel Karbachadded attack targets selection state
2012-08-09 Daniel Karbachreworked Menu to include an optional number
2012-08-09 Daniel Karbachpreliminary solution for loading inventory in item...
2012-08-09 Daniel Karbachadded attack choice icons
2012-08-09 Daniel Karbachadded ikari select state
2012-08-09 Daniel Karbachadded icons for item select
2012-08-08 Daniel Karbachmoved dummy menu entries to main
2012-08-08 Daniel Karbachadded item select state
2012-08-08 Daniel Karbachadded cursor sprite for menu
2012-08-08 Daniel Karbachadded a "disabled" font
2012-08-08 Daniel Karbachadded spell menu's headline
2012-08-08 Daniel Karbachmoved spell menu template to resources
2012-08-08 Daniel Karbachadded rough implementation of a Menu
2012-08-08 Daniel Karbachwrite hero's name on tag
2012-08-08 Daniel Karbachadded struct for battle resources
2012-08-08 Daniel Karbachadded spell selection battle state
2012-08-08 Daniel Karbachadded realistic test data
2012-08-08 Daniel Karbachadded simple font implementation
2012-08-08 Daniel Karbachadded hero tag labels
2012-08-08 Daniel Karbachchanged party layout position interpretation to better...
2012-08-08 Daniel Karbachchanged gauge level interpretation
2012-08-08 Daniel Karbachadded gauges for health, mana, and ikari displays
2012-08-07 Daniel Karbachbetter positioning of hero tags
2012-08-07 Daniel Karbachadded Frame class for drawing bordered windows
2012-08-07 Daniel Karbachadded some test sprites
2012-08-07 Daniel Karbachadded battle move menu
2012-08-06 Daniel Karbachadded attack type selection menu in battle state
2012-08-06 Daniel Karbachadded Input class for handling user input
2012-08-06 Daniel Karbachadded Hero class for battle state
2012-08-06 Daniel Karbachadded heroes' party layout to battle state
2012-08-06 Daniel Karbachmade application and battle state resizable
2012-08-06 Daniel Karbachbetter positioning of monsters
2012-08-06 Daniel Karbachadded monster drawing routine in battle state
2012-08-05 Daniel Karbachadded battle party layout class
2012-08-05 Daniel Karbachadded empty battle state
2012-08-01 Daniel Karbachadded SDL initialization classes
2012-08-01 Daniel Karbachadded main function