]> git.localhorst.tv Git - l2e.git/history - src/main.cpp
introduced a small delay after flip if the screen is not a hardware surface
[l2e.git] / src / main.cpp
2012-10-18 Daniel Karbachswitched to static type IDs
2012-10-17 Daniel Karbachremoved debug output from main
2012-10-16 Daniel Karbachcommented headers in app/ directory
2012-10-14 Daniel Karbachmoved map data to maps.l2s
2012-10-13 Daniel Karbachuse scripts for map triggers
2012-10-12 Daniel Karbachadded directional triggers
2012-10-12 Daniel Karbachimplemented pushable entities and pushing
2012-10-09 Daniel Karbachclosed the gap between battle and map state (yay)
2012-10-08 Daniel Karbachadded textual type/field descriptions and wiki mode
2012-10-07 Daniel Karbachstore complete entity in hero
2012-10-07 Daniel Karbachmoved map sprites to data file
2012-10-07 Daniel Karbachmoved Hero and Stats to common
2012-10-07 Daniel Karbachextracted map loading/unloading
2012-10-07 Daniel Karbachadded temporary map transition implementation
2012-10-06 Daniel Karbachadded second map to transition to
2012-10-06 Daniel Karbachmoved test trigger to door coordinates
2012-10-06 Daniel Karbachadded 4 debug keys
2012-10-06 Daniel Karbachadded second map area
2012-10-05 Daniel Karbachfix blocking flag of guy
2012-10-05 Daniel Karbachcheck for blocking entities when trying to move
2012-10-05 Daniel Karbachadded monster dummy
2012-10-05 Daniel Karbachimplemented followers
2012-10-03 Daniel Karbachadded entity follower list
2012-10-03 Daniel Karbachadded map sprites for 3 other heroes
2012-10-03 Daniel Karbachtrigger handling in map state
2012-10-02 Daniel Karbachshift walking animation by one frame
2012-10-02 Daniel Karbachstart/stop animation of player character
2012-09-30 Daniel Karbachcheck blocking flags of tiles in map state
2012-09-30 Daniel Karbachadded entity orientation awareness
2012-09-30 Daniel Karbachadded tile flags in main
2012-09-30 Daniel Karbachadded test entity
2012-09-29 Daniel Karbachadded test tileset, area and map
2012-09-29 Daniel Karbachadded basic map classes
2012-09-19 Daniel Karbachadded Caster class to simplify the code in main()
2012-09-15 Daniel Karbachadded error message for missing definitions in PLAY...
2012-09-15 Daniel Karbachremoved some leftover lines from linker branch
2012-09-15 Daniel Karbachgenerate header when output file ends with 'h'
2012-09-15 Daniel Karbachadded dump option
2012-09-15 Daniel Karbachadded argument interpreter
2012-09-15 Daniel Karbachadded l2 object files to gitignore
2012-09-11 Daniel Karbachincluded type definition of Monster in main()
2012-09-10 Daniel Karbachtackled some problems (not all :) )
2012-09-10 Daniel Karbachconverted pseudo-fields into real ones
2012-09-09 Daniel Karbachfixed some issues to get it to compile again
2012-09-03 Daniel KarbachMerge branch 'loader'
2012-09-02 Daniel Karbachsplit headers off of ikaris, items, and spells
2012-09-02 Daniel Karbachadded interpretation of battle resources
2012-09-02 Daniel Karbachrefactored battle resources to better compatibility...
2012-09-02 Daniel Karbachmoved menu prototypes to test.l2s
2012-09-02 Daniel Karbachadded interpretation of colors
2012-09-01 Daniel Karbachmoved most of the remaining data from main to test.l2s
2012-09-01 Daniel Karbachmoved Guy's and Dekar's (well, Artea's) equipment to...
2012-09-01 Daniel Karbachmoved Guy's equipment to items.l2s
2012-09-01 Daniel Karbachmoved Maxim's and Selan's equipment to items.l2s
2012-09-01 Daniel Karbachmoved some items to l2 source files
2012-08-31 Daniel Karbachmoved icon config to test.l2s
2012-08-31 Daniel Karbachadded Spell and TargetingMode interpretation
2012-08-31 Daniel Karbachmoved more configuration to test.l2s
2012-08-31 Daniel Karbachadded interpretation of Font and Frame objects
2012-08-31 Daniel Karbachmoved some sprites to test.l2s
2012-08-31 Daniel Karbachadded interpretation of PartyLayout
2012-08-30 Daniel Karbachmoved Guy's and Dekar's configuration to test.l2s
2012-08-29 Daniel Karbachremoved parser debug output
2012-08-29 Daniel Karbachmoved Selan to test.l2s
2012-08-29 Daniel Karbachuse definition of Maxim and Lizard from source
2012-08-26 Daniel Karbachstarted an interpreter for parsed sources
2012-08-26 Daniel Karbachadded test data
2012-08-26 Daniel Karbachadded basic parser (not completely tested)
2012-08-25 Daniel Karbachmoved TODOs to tracker
2012-08-22 Daniel Karbachmerged Point into Vector
2012-08-22 Daniel Karbachset targeting mode for weapons in main
2012-08-22 Daniel Karbachrandomized monsters' attack target selection
2012-08-20 Daniel Karbachfix monster attack animation frame offsets
2012-08-20 Daniel Karbachchanged number animation prototype to plain animation...
2012-08-20 Daniel Karbachremoved some outdated TODOs
2012-08-19 Daniel Karbachadded melee animation of monsters
2012-08-19 Daniel Karbachadded some assertions
2012-08-19 Daniel Karbachadded monster's attack animation
2012-08-19 Daniel Karbachadded simple damage calculation formula
2012-08-15 Daniel Karbachrevised Maxim's attack animation
2012-08-15 Daniel Karbachadded sword attack animation
2012-08-15 Daniel Karbachadded Guy's and Dekar's melee animations
2012-08-15 Daniel Karbachadded Selan's melee animation
2012-08-14 Daniel Karbachchanged battle positions from bottom-center to center
2012-08-14 Daniel Karbachalternate approach to battle animation
2012-08-14 Daniel Karbachadded Maxim's melee animation
2012-08-12 Daniel Karbachadded big numbers + animation
2012-08-12 Daniel Karbachfixed Selan's spell animation
2012-08-12 Daniel Karbachadded complex attack and spell animations
2012-08-11 Daniel Karbachadded simple attack animations
2012-08-11 Daniel Karbachadded information about animation frames
2012-08-11 Daniel Karbachforced fonts to use the data's charset
2012-08-11 Daniel Karbachadded small hero tags (used in battle animation and...
2012-08-10 Daniel Karbachadded dummy state that echoes all selected attacks
2012-08-10 Daniel Karbachadded escape title frame, text, and font
2012-08-10 Daniel Karbachfixed hero positions
2012-08-10 Daniel Karbachadded and implemented swap heroes state
2012-08-10 Daniel Karbachadded physical/magical status of ikari attacks
2012-08-10 Daniel Karbachreworked gauges to better reflect the original ones
2012-08-10 Daniel Karbachdamn, I was right about max IP in the first place
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