]> git.localhorst.tv Git - l2e.git/history - src/map
added hero selection state + status stub
[l2e.git] / src / map /
2012-10-21 Daniel Karbachadded party menu state stub
2012-10-20 Daniel Karbachrevised implementation of script text
2012-10-18 Daniel Karbachswitched to static type IDs
2012-10-18 Daniel Karbachsome commenting on the map classes
2012-10-17 Daniel Karbachremoved now superfluous Application parameter to State...
2012-10-17 Daniel Karbachstore an application handle in each state
2012-10-17 Daniel Karbachwrapped some virtual State methods in non-virtual calls
2012-10-17 Daniel Karbachrenamed app::State's Resize -> OnResize
2012-10-16 Daniel Karbachrenamed state callbacks
2012-10-14 Daniel Karbachmoved map data to maps.l2s
2012-10-13 Daniel Karbachuse scripts for map triggers
2012-10-13 Daniel Karbachfixed trigger type switch in Map
2012-10-12 Daniel Karbachadded directional triggers
2012-10-12 Daniel Karbachfixed stepping algo again -.-
2012-10-12 Daniel Karbachinitialize lastLock to an improbable position
2012-10-12 Daniel Karbachmade targetless camera possible
2012-10-12 Daniel Karbachimplemented pushable entities and pushing
2012-10-11 Daniel Karbachfixed entity bounds in Map
2012-10-09 Daniel Karbachclosed the gap between battle and map state (yay)
2012-10-08 Daniel Karbachadded textual type/field descriptions and wiki mode
2012-10-08 Daniel Karbachadded 500ms blackness between map transitions
2012-10-07 Daniel Karbachstore complete entity in hero
2012-10-07 Daniel Karbachadded map transition state
2012-10-07 Daniel Karbachmade TileAt/AreaAt fail silently
2012-10-07 Daniel Karbachextracted map loading/unloading
2012-10-07 Daniel Karbachadded temporary map transition implementation
2012-10-06 Daniel Karbachuse sdl utility functions for debug drawing
2012-10-06 Daniel Karbachadded area bounds to debug overlay
2012-10-06 Daniel Karbachadded triggers to map debug render
2012-10-06 Daniel Karbachadded debug mode for maps
2012-10-06 Daniel Karbachreversed order of monster checks
2012-10-05 Daniel Karbachbegun monster vicinity checking
2012-10-05 Daniel Karbachcheck for blocking entities when trying to move
2012-10-05 Daniel Karbachdon't lock player character onto its tile
2012-10-05 Daniel Karbachimplemented followers
2012-10-05 Daniel Karbachmore Vector operations
2012-10-05 Daniel Karbachextracted tile coordinates calculation
2012-10-05 Daniel Karbachadded movement timer to track blocked movement
2012-10-03 Daniel Karbachadded entity follower list
2012-10-03 Daniel Karbachtrigger handling in map state
2012-10-03 Daniel Karbachadded map trigger prototype
2012-10-02 Daniel Karbachshift walking animation by one frame
2012-10-02 Daniel Karbachstart/stop animation of player character
2012-09-30 Daniel Karbachadded grid lock checking in map state
2012-09-30 Daniel Karbachinitialize MapState::nextDirection
2012-09-30 Daniel Karbachmoved grid logic to world update routine
2012-09-30 Daniel Karbachcheck blocking flags of tiles in map state
2012-09-30 Daniel Karbachadded entity orientation awareness
2012-09-30 Daniel Karbachcheck tile lock in Entity
2012-09-30 Daniel Karbachadded tile flags in main
2012-09-30 Daniel Karbachplugged entities into map state
2012-09-30 Daniel Karbachadded Entity class
2012-09-29 Daniel Karbachadded application state for map
2012-09-29 Daniel Karbachadded forwarding header for map namespace
2012-09-29 Daniel Karbachadded basic map classes