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begun monster vicinity checking
[l2e.git] / src / map /
2012-10-05 Daniel Karbachbegun monster vicinity checking
2012-10-05 Daniel Karbachcheck for blocking entities when trying to move
2012-10-05 Daniel Karbachdon't lock player character onto its tile
2012-10-05 Daniel Karbachimplemented followers
2012-10-05 Daniel Karbachmore Vector operations
2012-10-05 Daniel Karbachextracted tile coordinates calculation
2012-10-05 Daniel Karbachadded movement timer to track blocked movement
2012-10-03 Daniel Karbachadded entity follower list
2012-10-03 Daniel Karbachtrigger handling in map state
2012-10-03 Daniel Karbachadded map trigger prototype
2012-10-02 Daniel Karbachshift walking animation by one frame
2012-10-02 Daniel Karbachstart/stop animation of player character
2012-09-30 Daniel Karbachadded grid lock checking in map state
2012-09-30 Daniel Karbachinitialize MapState::nextDirection
2012-09-30 Daniel Karbachmoved grid logic to world update routine
2012-09-30 Daniel Karbachcheck blocking flags of tiles in map state
2012-09-30 Daniel Karbachadded entity orientation awareness
2012-09-30 Daniel Karbachcheck tile lock in Entity
2012-09-30 Daniel Karbachadded tile flags in main
2012-09-30 Daniel Karbachplugged entities into map state
2012-09-30 Daniel Karbachadded Entity class
2012-09-29 Daniel Karbachadded application state for map
2012-09-29 Daniel Karbachadded forwarding header for map namespace
2012-09-29 Daniel Karbachadded basic map classes