]> git.localhorst.tv Git - blank.git/history - src/net/net.cpp
fix iteration in entity/world intersection
[blank.git] / src / net / net.cpp
2015-11-05 Daniel Karbachdecrease packet frequency
2015-11-05 Daniel Karbachhigher precision for quats over the net
2015-11-03 Daniel Karbachunified location handling
2015-11-03 Daniel Karbachsplit geometry lib
2015-10-27 Daniel Karbachrate network conditions
2015-10-27 Daniel Karbachextracted congestion control into its own class
2015-10-27 Daniel Karbachcollect network bandwidth usage stats
2015-10-26 Daniel Karbachmeasure packet round trip time
2015-10-22 Daniel Karbachtreat head pitch and yaw as entity state
2015-10-21 Daniel Karbachget rid of angular velocity
2015-10-21 Daniel Karbachcompress protocol a little
2015-10-20 Daniel Karbachadded message packet
2015-10-12 Daniel Karbachcomposite model is the canonical model
2015-10-01 Daniel Karbachexchange block updates with clients
2015-10-01 Daniel Karbachtransmit player input from client to server
2015-09-22 Daniel Karbachfix EntityUpdate packet length
2015-09-20 Daniel Karbachkeep track of packet loss
2015-09-18 Daniel Karbachmove server and client stuff around
2015-09-17 Daniel Karbachtransmit chunks from server to client
2015-09-17 Daniel Karbachfixed old packet acks
2015-09-16 Daniel Karbachsecond attempt at "nice" client state correction
2015-09-15 Daniel Karbachsome experiements with state sync
2015-09-14 Daniel Karbachadd packet for merging player state back to client
2015-09-14 Daniel Karbachgrouped entity physics state into a struct
2015-09-14 Daniel Karbachmove client update throttling to state
2015-09-11 Daniel Karbachbetter control over entity update transmission
2015-09-10 Daniel Karbachsend entity visual from server to client
2015-09-09 Daniel Karbachsplit chunk stuff
2015-09-08 Daniel Karbachsync entities with clients
2015-09-07 Daniel Karbachalso tell connection handlers about ack'd packets
2015-09-05 Daniel Karbachsend player updates from client to server
2015-09-05 Daniel Karbachmake server aware connected clients' player entity
2015-09-04 Daniel Karbachgive unique IDs to entities
2015-09-04 Daniel Karbachfixed transmission control
2015-09-04 Daniel Karbachreorganized client state
2015-09-03 Daniel Karbachdefined and implemented join and part packets
2015-09-02 Daniel Karbachtag packets withsequence numbers
2015-09-02 Daniel Karbachclient-side implementation of login packet
2015-09-02 Daniel Karbachfirst draft for client/server architecture