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added monster dummy
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2012-08-31 Daniel Karbachmade Gauge default constructible
2012-08-31 Daniel Karbachadded interpretation of Font and Frame objects
2012-08-31 Daniel Karbachmade Frame default constructible
2012-08-31 Daniel Karbachmade Font default constructible
2012-08-31 Daniel Karbachmoved some sprites to test.l2s
2012-08-31 Daniel Karbachadded interpretation of PartyLayout
2012-08-31 Daniel Karbachmore literals supported in Interpreter
2012-08-30 Daniel Karbachsplit complex and simple animations in interpreter
2012-08-30 Daniel Karbachmoved Guy's and Dekar's configuration to test.l2s
2012-08-29 Daniel Karbachremoved parser debug output
2012-08-29 Daniel Karbachmoved Selan to test.l2s
2012-08-29 Daniel Karbachstore pointers rather than objects in Interpreter
2012-08-29 Daniel Karbachinitialized monster animations and enabled -Wall compil...
2012-08-29 Daniel Karbachinterpret Monster's meleeAnimation property
2012-08-29 Daniel Karbachdeallocate most of the stuff Interpreter reservers
2012-08-29 Daniel Karbachadded destructors for ParsedSource & Co. to free some...
2012-08-29 Daniel Karbachuse definition of Maxim and Lizard from source
2012-08-29 Daniel Karbachadded comments (/*…*/ and //…\n)
2012-08-29 Daniel Karbachadded getters for interpreted objects
2012-08-28 Daniel Karbachinterpretation of Heros and Monsters
2012-08-28 Daniel Karbachset correct literal status in Value constructor
2012-08-28 Daniel Karbachadded setters for animations
2012-08-28 Daniel Karbachadded setters for stats
2012-08-28 Daniel Karbachmade Sprite default constructible
2012-08-26 Daniel Karbachstarted an interpreter for parsed sources
2012-08-26 Daniel Karbachadded getters for property lists
2012-08-26 Daniel Karbachadded more getters to ParsedSource
2012-08-26 Daniel Karbachmore information in parsed source and output
2012-08-26 Daniel Karbachadded test data
2012-08-26 Daniel Karbachadded support for arrays of property lists
2012-08-26 Daniel Karbachuse a syntax that my ide recognizes valid -.-
2012-08-26 Daniel Karbachmade parsing exceptions a little more informative
2012-08-26 Daniel Karbachfixed order of initializer list of battle::Stats
2012-08-26 Daniel Karbachadded basic parser (not completely tested)
2012-08-26 Daniel Karbachadded peek function to tokenizer
2012-08-26 Daniel Karbachadded missing parentheses tokens
2012-08-26 Daniel Karbachintroduced exception type for tokenizer
2012-08-26 Daniel Karbachmade tokenizer and token constructors explicit
2012-08-26 Daniel Karbachadded function to convert token types to strings
2012-08-26 Daniel Karbachadded output function for token types
2012-08-26 Daniel Karbachadded tokenizer
2012-08-25 Daniel Karbachmoved TODOs to tracker
2012-08-25 Daniel Karbachremoved invalid TODO from spell selection
2012-08-25 Daniel Karbachremoved pasting fail from ikari selection
2012-08-22 Daniel Karbachswitched some (x,y) and (w,h) pairs to vectors
2012-08-22 Daniel Karbachmerged Point into Vector
2012-08-22 Daniel Karbachextracted damage calculation once more
2012-08-22 Daniel Karbachset targeting mode for weapons in main
2012-08-22 Daniel Karbachfixed attack choice reset bug
2012-08-22 Daniel Karbachrenamed TargetSelections Enemies to Monsters
2012-08-22 Daniel Karbachrandomized monsters' attack target selection
2012-08-22 Daniel Karbachremoved invalid TODO :o
2012-08-21 Daniel Karbachadded target selection type detection for weapons
2012-08-21 Daniel Karbachremoved battleState TODOs
2012-08-21 Daniel Karbachmoved monster's position to Monster
2012-08-21 Daniel Karbachmoved hero position to Hero
2012-08-21 Daniel Karbachrenamed BattleState's GetItemMenu -> ItemMenu
2012-08-21 Daniel Karbachremoved redunant getters for spell and ikari menus
2012-08-21 Daniel Karbachremoved redundant BattleState::MonsterAttackChoiceAt...
2012-08-21 Daniel Karbachmoved monsters' attack choices to Monster
2012-08-21 Daniel Karbachremoved redundant BattleState::AttackChoiceAt(int)
2012-08-21 Daniel Karbachremoved redundant BattleState::ActiveHeroAttackChoice()
2012-08-21 Daniel Karbachadded some assertions concerning BattleState::activeHero
2012-08-21 Daniel Karbachfixed a bug in BattleState::PreviousHero()
2012-08-21 Daniel Karbachmoved spell and ikari menu initialization to Hero
2012-08-21 Daniel Karbachmoved some Hero related stuff out of BattleState
2012-08-20 Daniel Karbachfix monster attack animation frame offsets
2012-08-20 Daniel Karbachput animations in place
2012-08-20 Daniel Karbachchanged number animation prototype to plain animation...
2012-08-20 Daniel Karbachadjusted NumberAnimation to use animation runner
2012-08-20 Daniel Karbachyet more stuff for AnimationRunner
2012-08-20 Daniel Karbachfixed timer type in AnimationRunner::Clear()
2012-08-20 Daniel Karbachadjusted PerformAttacks' usage of animations
2012-08-20 Daniel Karbachadded animation runners to Hero and Monster
2012-08-20 Daniel Karbachbroadened animation runner interface
2012-08-20 Daniel Karbachsplit animation running from animation definition
2012-08-20 Daniel Karbachcheck for victory or defeat when looking for the next...
2012-08-20 Daniel Karbachput hero into a variable when applying damage for debug...
2012-08-20 Daniel Karbachreduced title bar time
2012-08-20 Daniel Karbachcollecting exp/gold reward in battle state
2012-08-20 Daniel Karbachremoved some outdated TODOs
2012-08-20 Daniel Karbachadded numbers animation for monsters' attacks
2012-08-19 Daniel Karbachadded melee animation of monsters
2012-08-19 Daniel Karbachadded some assertions
2012-08-19 Daniel Karbachfixed popping all states on application exit
2012-08-19 Daniel Karbachrun monsters' attack animation
2012-08-19 Daniel Karbachadded support for defend action in damage calculation
2012-08-19 Daniel Karbachadded monster's attack animation
2012-08-19 Daniel Karbachadded simple damage calculation formula
2012-08-19 Daniel Karbachadded checks for vitory/defeat condition
2012-08-19 Daniel Karbachapply damage indicated by attack selection
2012-08-19 Daniel Karbachmoved attack order to battle state
2012-08-15 Daniel Karbachrevised Maxim's attack animation
2012-08-15 Daniel Karbachadded sword attack animation
2012-08-15 Daniel Karbachadded Guy's and Dekar's melee animations
2012-08-15 Daniel Karbachadded Selan's melee animation
2012-08-14 Daniel Karbachchanged battle positions from bottom-center to center
2012-08-14 Daniel Karbachalternate approach to battle animation
2012-08-14 Daniel Karbachadded Maxim's melee animation
2012-08-14 Daniel Karbachrevised attack animation codes
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