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expose timing information in Animation
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2012-08-07 Daniel Karbachremoved task tag in BattleState (already in progress)
2012-08-07 Daniel Karbachreworked Application's state stack
2012-08-07 Daniel Karbachmoved attack type into its own class
2012-08-07 Daniel Karbachsplit battle state into (so far) 2 states
2012-08-07 Daniel Karbachadded battle move menu
2012-08-06 Daniel Karbachadded prototype for battle's hero tags
2012-08-06 Daniel Karbachadded attack type selection menu in battle state
2012-08-06 Daniel Karbachdelayed state pushing/popping till the end of each...
2012-08-06 Daniel Karbachadded Input class for handling user input
2012-08-06 Daniel Karbachsplit BattleState's render function
2012-08-06 Daniel Karbachadded basic vector class + a small set of operators
2012-08-06 Daniel Karbachadded Hero class for battle state
2012-08-06 Daniel Karbachadded heroes' party layout to battle state
2012-08-06 Daniel Karbachremoved debug output from battle state
2012-08-06 Daniel Karbachmade application and battle state resizable
2012-08-06 Daniel Karbachset resizable flag for screen surface
2012-08-06 Daniel Karbachbetter positioning of monsters
2012-08-06 Daniel Karbachadded monster drawing routine in battle state
2012-08-06 Daniel Karbachfix position calculation in PartyLayout
2012-08-05 Daniel Karbachadded battle party layout class
2012-08-05 Daniel Karbachadded Point class
2012-08-05 Daniel Karbachadded simple sprite class
2012-08-05 Daniel Karbachadded empty battle state
2012-08-05 Daniel Karbachfixed SDL inclusion in application classes
2012-08-05 Daniel Karbachadded basic application class
2012-08-03 Daniel Karbachadded battle/monster file structure
2012-08-01 Daniel Karbachadded SDL initialization classes
2012-08-01 Daniel Karbachadded main function