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2015-10-22 | Daniel Karbach | update entity model on state change | tree | commitdiff |
2015-10-22 | Daniel Karbach | treat head pitch and yaw as entity state | tree | commitdiff |
2015-10-21 | Daniel Karbach | get rid of angular velocity | tree | commitdiff |
2015-10-21 | Daniel Karbach | compress protocol a little | tree | commitdiff |
2015-10-20 | Daniel Karbach | added message packet | tree | commitdiff |
2015-10-12 | Daniel Karbach | composite model is the canonical model | tree | commitdiff |
2015-10-07 | Daniel Karbach | initialize packet control in test | tree | commitdiff |
2015-10-01 | Daniel Karbach | exchange block updates with clients | tree | commitdiff |
2015-10-01 | Daniel Karbach | transmit player input from client to server | tree | commitdiff |
2015-09-23 | Daniel Karbach | even more packet tests | tree | commitdiff |
2015-09-22 | Daniel Karbach | unit test for EntityUpdate packet | tree | commitdiff |
2015-09-21 | Daniel Karbach | more unit tests for Packet | tree | commitdiff |
2015-09-17 | Daniel Karbach | some unit tests for Packet et al | tree | commitdiff |