4 GLEW, GLM, SDL2, SDL2_image, SDL2_net, SDL2_ttf, OpenAL, freealut, zlib
7 pacman -S glew glm sdl2 sdl2_image sdl2_net sdl2_ttf openal freealut zlib
10 apt install --no-install-recommends libglew1.10 libglu1-mesa libsdl2-2.0-0 libsdl2-image-2.0-0 libsdl2-net-2.0-0 libsdl2-ttf-2.0-0 libopenal1 libalut0 zlib1g
13 yum install glew SDL2 SDL2_image SDL2_net SDL2_ttf openal-soft freealut zlib
22 terminate after <n> frames
25 terminate after <t> milliseconds
27 if both n and t are given, terminate after n frames and
28 assume <t> milliseconds pass each frame
31 load assets from given path
32 default is application dir + "assets"
35 store and load saves at given path
36 default is whatever SDL thinks is good
37 (should be ~/.local/share/localhorst/blank/)
43 disable double buffering
46 set sample size to <num> (samples per pixel)
52 run as standalone (the default)
64 disable keyboard input handling
67 disable mouse input handling
70 disable HUD drawing (includes the selected block outline)
74 the audio device and sounds will still be allocated
75 it just stops the interface from queueing buffers
81 hostname to connect to in client mode
84 port number to connection to (client) or listen on (server)
87 use given name to identify with the server (client mode)
88 default player name is "default"
89 the server will reject players with names that are already taken
95 use <seed> (unsigned integer) as the world seed
96 only used for newly created worlds
100 use given name for the world save
101 no checks are being done right now, so make sure it can be
102 used as a directory name
108 Move around with WSAD, shift, and space, look around with mouse motion.
109 Mouse button 1 deletes the block you're pointing at, button 2 selects it
110 as the active block, and button 3 places the active block next to the one
113 As an alternative to picking, you can also use the mousewheel up/down to
114 flip through available blocks or access the first 10 via the number keys.
116 F1 toggles UI rendering.
117 F2 toggles world rendering.
118 F3 toggles the debug overlay.
120 F5 toggles camera mode.
122 Controls are interpreted by scancode, meaning you don't have to break your
123 fingers when you're on an AZERTY. WSAD will be ZSQD there and the above
124 description is just wrong.
126 Also I've added a plethora of alternate keys that can be used, like arrow
127 keys for movement, ins/del for placing/removing blocks, etc.