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glm backwards compatibility
[blank.git] / src / graphics / PrimitiveMesh.hpp
2016-11-08 Daniel Karbachglm backwards compatibility
2015-12-18 Daniel Karbachavoid zero vertex draw calls
2015-12-17 Daniel Karbachsave a little bandwidth
2015-10-29 Daniel Karbachrender entity bounds in debug mode
2015-10-20 Daniel Karbachrenamed OutlineMesh -> PrimitiveMesh