]> git.localhorst.tv Git - blank.git/history - src/ui
new gcc version
[blank.git] / src / ui /
2016-11-21 Daniel Karbachmove common exceptions to app/error
2016-11-16 Daniel Karbachmake gcc nag more
2016-11-08 Daniel Karbachglm backwards compatibility
2016-01-07 Daniel Karbachfix forward axis in block placement orientation
2016-01-06 Daniel Karbachfirst ideas for placing oriented blocks
2015-12-17 Daniel Karbachsave a little bandwidth
2015-12-07 Daniel Karbachremoved outdated annotation
2015-11-27 Daniel Karbachmove steering behaviours into entity
2015-11-17 Daniel Karbachremove default binding of "Return" in keymap
2015-11-13 Daniel Karbachruntime-selectable camera mode
2015-11-09 Daniel Karbachsimplify ray/chunk intersection test
2015-11-03 Daniel Karbachsplit geometry lib
2015-11-02 Daniel Karbachnew turn style
2015-10-30 Daniel Karbachuse player's inventory slot directly in interface
2015-10-30 Daniel Karbachlight entities according to block light level
2015-10-27 Daniel Karbachextracted congestion control into its own class
2015-10-27 Daniel Karbachshow net stats in debug overlay
2015-10-27 Daniel Karbachreenable pitch/yaw display in debug overlay
2015-10-26 Daniel Karbachremove self on player controller destruct
2015-10-23 Daniel Karbachbrought some order to the whole controller thing
2015-10-23 Daniel Karbachcentralize entity controllers
2015-10-22 Daniel Karbachbetter handling of focus and input
2015-10-22 Daniel Karbachtreat head pitch and yaw as entity state
2015-10-20 Daniel Karbachchat state
2015-10-20 Daniel Karbachuniform background for message box
2015-10-20 Daniel Karbachrenamed OutlineMesh -> PrimitiveMesh
2015-10-19 Daniel Karbachapply pitch to head instead of body
2015-10-19 Daniel Karbachuse seconds as world time unit
2015-10-16 Daniel Karbachuse "forces" for entity control and RK4 integrator
2015-10-16 Daniel Karbachblock sounds depending on block type
2015-10-12 Daniel Karbachrenamed Shape -> CollisionBounds
2015-10-12 Daniel Karbachmodel -> mesh
2015-10-01 Daniel Karbachalso simulate world collisions in replay
2015-10-01 Daniel Karbachtransmit player input from client to server
2015-09-29 Daniel Karbachfixed some initialization issues
2015-09-29 Daniel Karbachsplit input handling
2015-09-14 Daniel Karbachfix block placement
2015-09-09 Daniel Karbachsplit chunk stuff
2015-09-04 Daniel Karbachgive unique IDs to entities
2015-09-02 Daniel Karbachspecial treatment for players
2015-09-02 Daniel Karbachfirst draft for client/server architecture
2015-08-27 Daniel Karbachsplit chunk redering from world model
2015-08-21 Daniel Karbachexplicit reference for world coordinates
2015-08-18 Daniel Karbachdisplay focused entity in debug overlay
2015-08-18 Daniel Karbachuse collision structures for ray tests
2015-08-17 Daniel Karbachcheck for entities under crosshair
2015-08-14 Daniel Karbachmake buttons configurable
2015-08-13 Daniel Karbachshow player orientation in debug overlay
2015-08-13 Daniel Karbachdedicated shader for outlines
2015-08-11 Daniel Karbachcentralize fonts
2015-08-10 Daniel Karbachsave and load chunk data
2015-08-07 Daniel Karbachtvec[234]<int> -> ivec[234]
2015-08-06 Daniel Karbachsimple (text) progress display for preloader
2015-08-06 Daniel Karbachstate management and control
2015-08-03 Daniel Karbachshow camera position in debug overlay
2015-08-03 Daniel Karbach"streamlined" model/VAO handling
2015-08-01 Daniel Karbachsome experiments with sound
2015-07-31 Daniel Karbachalso show peak in frame counter
2015-07-28 Daniel Karbachalso post UI messages to graphical output
2015-07-28 Daniel Karbachcombine text handling stuff into a class
2015-07-27 Daniel Karbachmove font color from texture to uniform
2015-07-27 Daniel Karbachreorganize basic rendering functionality
2015-07-23 Daniel Karbachdisplay frame counter
2015-07-23 Daniel Karbachfancy crosshair
2015-07-22 Daniel Karbachset and display block type labels
2015-07-21 Daniel Karbachimplemented font redering
2015-06-26 Daniel Karbachentity/world collision response
2015-06-24 Daniel Karbachtest entities for world collision
2015-06-10 Daniel Karbachsome code reorganization