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glm backwards compatibility
[blank.git] / src / world / block.cpp
2016-11-08 Daniel Karbachglm backwards compatibility
2015-12-23 Daniel Karbachsmoother type selection during chunk generation
2015-12-21 Daniel Karbachfix default outline color
2015-12-17 Daniel Karbachsave a little bandwidth
2015-12-03 Daniel Karbachthe odd tweak and fix
2015-11-25 Daniel Karbachblock type prototypability and new types
2015-11-17 Daniel Karbachper block type "gravity"
2015-11-16 Daniel Karbachmove block type loading details to BlockType
2015-11-03 Daniel Karbachsplit geometry lib
2015-10-20 Daniel Karbachrenamed OutlineMesh -> PrimitiveMesh
2015-10-16 Daniel Karbachblock sounds depending on block type
2015-10-13 Daniel Karbachuse (and fix) new shape implementation
2015-10-13 Daniel Karbachactually load shapes
2015-10-12 Daniel Karbachrenamed Shape -> CollisionBounds
2015-10-12 Daniel Karbachmodel -> mesh
2015-10-09 Daniel Karbachallow hsl color shifts for blocks and entities
2015-10-03 Daniel Karbachmore parameters for world generation
2015-08-19 Daniel Karbachsome outline improvements
2015-08-17 Daniel Karbachcheck for entities under crosshair
2015-08-08 Daniel Karbachtextures
2015-08-07 Daniel Karbachtvec[234]<int> -> ivec[234]
2015-08-03 Daniel Karbach"streamlined" model/VAO handling
2015-07-22 Daniel Karbachset and display block type labels
2015-06-26 Daniel Karbachentity/world collision response
2015-06-12 Daniel Karbachmore chunk tests
2015-06-10 Daniel Karbachsome code reorganization