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impersonate command
[blank.git] / src / world / world.cpp
2016-11-17 Daniel Karbachimpersonate command
2016-11-16 Daniel Karbachmake gcc nag more
2016-11-08 Daniel Karbachglm backwards compatibility
2016-01-05 Daniel Karbachimproved ray/world collision a little
2015-12-22 Daniel Karbachinitialize entity fields
2015-12-21 Daniel Karbachfaster ray/box test for AABBs
2015-12-17 Daniel Karbachsave a little bandwidth
2015-12-09 Daniel Karbachindexed iteration in ray/world collision tests
2015-12-09 Daniel Karbachfix iteration in entity/world intersection
2015-12-09 Daniel Karbachdon't fix collisions in RK4 substeps
2015-11-27 Daniel Karbachmove steering behaviours into entity
2015-11-26 Daniel Karbachmake collisions reference their entity
2015-11-26 Daniel Karbachsafer method for lighting entities
2015-11-24 Daniel Karbachreorder world update
2015-11-23 Daniel Karbachremove commented code left from collision change
2015-11-20 Daniel Karbachdirect fix collision response
2015-11-20 Daniel Karbachignore obscured faces in collision response
2015-11-20 Daniel Karbachsome annotations
2015-11-17 Daniel Karbachper block type "gravity"
2015-11-13 Daniel Karbachuse 60° as max head yaw
2015-11-13 Daniel Karbachsplit collision response
2015-11-13 Daniel Karbachtry to cleanly destruct world
2015-11-09 Daniel Karbachindex chunk access in entity/world intersection test
2015-11-09 Daniel Karbachsimplify ray/chunk intersection test
2015-11-06 Daniel Karbachokay, I screwed up collision it seems ^^
2015-11-05 Daniel Karbachtentative optimization of chunk intersection test
2015-11-03 Daniel Karbachunified location handling
2015-11-03 Daniel Karbachsplit geometry lib
2015-11-02 Daniel Karbachnew turn style
2015-10-30 Daniel Karbachlight entities according to block light level
2015-10-30 Daniel Karbachfix entity pitch clamping
2015-10-30 Daniel Karbachuse model -Z for heading when not moving
2015-10-29 Daniel Karbachuse yaw as entity's orientation
2015-10-29 Daniel Karbachrender entity bounds in debug mode
2015-10-29 Daniel Karbachmore transform caching
2015-10-29 Daniel Karbachmake AI entities avoid world collisions
2015-10-28 Daniel Karbachcache some basic entity axes
2015-10-23 Daniel Karbachbrought some order to the whole controller thing
2015-10-23 Daniel KarbachAI state machine
2015-10-23 Daniel Karbachcentralize entity controllers
2015-10-22 Daniel Karbachtreat head pitch and yaw as entity state
2015-10-21 Daniel Karbachget rid of angular velocity
2015-10-19 Daniel Karbachbetter stability of collision response
2015-10-19 Daniel Karbachuse entity's eyes to aim
2015-10-19 Daniel Karbachuse seconds as world time unit
2015-10-19 Daniel Karbachpenalty force collision response
2015-10-16 Daniel Karbachuse "forces" for entity control and RK4 integrator
2015-10-08 Daniel Karbachrearrange init of standalone state a little
2015-10-02 Daniel Karbachmove spawn index out of world
2015-10-01 Daniel Karbachstore players in world save
2015-09-29 Daniel Karbachfixed some initialization issues
2015-09-29 Daniel Karbachsplit input handling
2015-09-14 Daniel Karbachgrouped entity physics state into a struct