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new gcc version
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2018-11-17 Daniel Karbachnew gcc version master
2016-11-25 Daniel Karbachsimple test for client
2016-11-25 Daniel Karbachfix head reset of LineBuffer after extraction
2016-11-25 Daniel Karbachtimeouts reading from spawned processes
2016-11-23 Daniel Karbachallow disabling vsync to fail
2016-11-21 Daniel Karbachtest standalone app launch
2016-11-21 Daniel Karbachallow cloned env with child processes
2016-11-21 Daniel Karbachallow individual closing of process streams
2016-11-21 Daniel Karbachalso join processes terminated by signal
2016-11-21 Daniel Karbachmove common exceptions to app/error
2016-11-18 Daniel Karbachtest for invoking with unknown argument
2016-11-18 Daniel Karbachfirst test for actual program binary
2016-11-18 Daniel Karbachserver save path argument without trailing slash
2016-11-18 Daniel Karbachsomewhat self-cleaning temp dir
2016-11-18 Daniel Karbachwin32 define with one underscore
2016-11-17 Daniel KarbachProcess
2016-11-17 Daniel Karbachuse symbolic names for block colors
2016-11-17 Daniel Karbachimpersonate command
2016-11-16 Daniel Karbachless restrictive teleport command
2016-11-16 Daniel Karbachadd TCP based CLI
2016-11-16 Daniel Karbachmake gcc nag more
2016-11-14 Daniel Karbachmake Intersection() repeatable for normal
2016-11-14 Daniel Karbachfile and directory removal functions
2016-11-14 Daniel Karbachcleanup of sdl event to string functions
2016-11-11 Daniel Karbachsome linting
2016-11-11 Daniel Karbachfix number as bool in TokenStreamReader
2016-11-10 Daniel Karbachfix carriage return in tokenizer
2016-11-10 Daniel Karbachfix assert inclusion in rand
2016-11-10 Daniel Karbachtest for random [sic] utility methods
2016-11-10 Daniel Karbachtest random ints of various widths
2016-11-09 Daniel Karbachgcc 4.8.5/centos compatibility
2016-11-08 Daniel Karbachglm backwards compatibility
2016-10-07 Daniel Karbachcleanup
2016-03-17 Daniel Karbachfix direct rendering
2016-01-07 Daniel Karbachfix forward axis in block placement orientation
2016-01-06 Daniel Karbachfirst ideas for placing oriented blocks
2016-01-06 Daniel Karbachfix return type for Entity::Transform()
2016-01-05 Daniel Karbachimproved ray/world collision a little
2015-12-23 Daniel Karbachsmoother type selection during chunk generation
2015-12-22 Daniel Karbachinitialize entity fields
2015-12-21 Daniel Karbachfaster ray/box test for AABBs
2015-12-21 Daniel Karbachfix default outline color
2015-12-18 Daniel Karbachavoid zero vertex draw calls
2015-12-17 Daniel Karbachsave a little bandwidth
2015-12-17 Daniel Karbachfaster chunk culling test
2015-12-10 Daniel Karbachupdate player after load from save
2015-12-10 Daniel Karbachslight simplification of cull test
2015-12-09 Daniel Karbachindexed iteration in ray/world collision tests
2015-12-09 Daniel Karbachfix iteration in entity/world intersection
2015-12-09 Daniel Karbachdon't fix collisions in RK4 substeps
2015-12-08 Daniel Karbachadd frame statistics printout
2015-12-08 Daniel Karbachfix AI chase/flee acceleration
2015-12-07 Daniel Karbachremoved outdated annotation
2015-12-04 Daniel Karbachcutting corners in chunk generation
2015-12-04 Daniel Karbachfix multiple application support in makefile
2015-12-04 Daniel Karbachfix box/box intersection test …again
2015-12-03 Daniel Karbachthe odd tweak and fix
2015-11-27 Daniel Karbachmove steering behaviours into entity
2015-11-26 Daniel Karbachmake collisions reference their entity
2015-11-26 Daniel Karbachsafer method for lighting entities
2015-11-25 Daniel Karbachblock type prototypability and new types
2015-11-24 Daniel Karbachreorder world update
2015-11-23 Daniel Karbachremove unnecessary player load in client
2015-11-23 Daniel Karbachmake command output visible to player(s)
2015-11-23 Daniel Karbachremove commented code left from collision change
2015-11-20 Daniel Karbachdirect fix collision response
2015-11-20 Daniel Karbachignore obscured faces in collision response
2015-11-20 Daniel Karbachincrease progress line split to 32 frames
2015-11-20 Daniel Karbachfix box/box normal
2015-11-20 Daniel Karbachsome annotations
2015-11-17 Daniel Karbachremove default binding of "Return" in keymap
2015-11-17 Daniel Karbachper block type "gravity"
2015-11-17 Daniel Karbachfix comment handling in TokenStreamReader
2015-11-16 Daniel Karbachmove block type loading details to BlockType
2015-11-13 Daniel Karbachuse 60° as max head yaw
2015-11-13 Daniel Karbachruntime-selectable camera mode
2015-11-13 Daniel Karbachgeometry stuff
2015-11-13 Daniel Karbachsplit collision response
2015-11-13 Daniel Karbachtry to cleanly destruct world
2015-11-13 Daniel Karbachre-request incomplete or corrupted chunk transfers
2015-11-10 Daniel Karbachmaybe fixed a lighting bug…
2015-11-09 Daniel Karbachindex chunk access in entity/world intersection test
2015-11-09 Daniel Karbachsimplify ray/chunk intersection test
2015-11-09 Daniel Karbachfix Location for debug build
2015-11-09 Daniel Karbachfix entity/world collision
2015-11-06 Daniel Karbachokay, I screwed up collision it seems ^^
2015-11-05 Daniel Karbachtentative optimization of chunk intersection test
2015-11-05 Daniel Karbachlet the server wait a little more efficiently
2015-11-05 Daniel Karbachdecrease packet frequency
2015-11-05 Daniel Karbachhigher precision for quats over the net
2015-11-05 Daniel Karbachfix serverside player orientation
2015-11-03 Daniel Karbachunified location handling
2015-11-03 Daniel Karbachsplit geometry lib
2015-11-02 Daniel Karbachnew turn style
2015-10-30 Daniel Karbachuse player's inventory slot directly in interface
2015-10-30 Daniel Karbachlight entities according to block light level
2015-10-30 Daniel Karbachfix entity pitch clamping
2015-10-30 Daniel Karbachuse model -Z for heading when not moving
2015-10-29 Daniel Karbachuse yaw as entity's orientation
2015-10-29 Daniel Karbachrender entity bounds in debug mode
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