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8 years agofix direct rendering
Daniel Karbach [Thu, 17 Mar 2016 15:17:17 +0000 (16:17 +0100)]
fix direct rendering

8 years agofix forward axis in block placement orientation
Daniel Karbach [Thu, 7 Jan 2016 09:53:06 +0000 (10:53 +0100)]
fix forward axis in block placement orientation

oh shoot, I'm such an idiot -.-

8 years agoadded block orientation test
Daniel Karbach [Thu, 7 Jan 2016 09:52:30 +0000 (10:52 +0100)]
added block orientation test

8 years agofirst ideas for placing oriented blocks
Daniel Karbach [Wed, 6 Jan 2016 14:05:29 +0000 (15:05 +0100)]
first ideas for placing oriented blocks

8 years agofix return type for Entity::Transform()
Daniel Karbach [Wed, 6 Jan 2016 08:56:35 +0000 (09:56 +0100)]
fix return type for Entity::Transform()

8 years agoimproved ray/world collision a little
Daniel Karbach [Tue, 5 Jan 2016 11:44:57 +0000 (12:44 +0100)]
improved ray/world collision a little

8 years agosmoother type selection during chunk generation
Daniel Karbach [Wed, 23 Dec 2015 12:31:47 +0000 (13:31 +0100)]
smoother type selection during chunk generation

8 years agoinitialize entity fields
Daniel Karbach [Tue, 22 Dec 2015 09:46:15 +0000 (10:46 +0100)]
initialize entity fields

oops

8 years agotypo in todo file
Daniel Karbach [Mon, 21 Dec 2015 14:06:59 +0000 (15:06 +0100)]
typo in todo file

and I bet it's not the last one

8 years agofaster ray/box test for AABBs
Daniel Karbach [Mon, 21 Dec 2015 12:14:44 +0000 (13:14 +0100)]
faster ray/box test for AABBs

8 years agofix default outline color
Daniel Karbach [Mon, 21 Dec 2015 12:17:47 +0000 (13:17 +0100)]
fix default outline color

actually, white doesn't look so bad for an outline, maybe that
should be the default (but 255 then, not -1)

8 years agoavoid zero vertex draw calls
Daniel Karbach [Fri, 18 Dec 2015 13:28:42 +0000 (14:28 +0100)]
avoid zero vertex draw calls

8 years agoignore apitrace files
Daniel Karbach [Fri, 18 Dec 2015 09:08:30 +0000 (10:08 +0100)]
ignore apitrace files

8 years agosave a little bandwidth
Daniel Karbach [Thu, 17 Dec 2015 16:22:42 +0000 (17:22 +0100)]
save a little bandwidth

8 years agofaster chunk culling test
Daniel Karbach [Thu, 17 Dec 2015 15:21:33 +0000 (16:21 +0100)]
faster chunk culling test

also seems to cull some more, need to check if it
doesn't accidentally cull a little too much

8 years agoupdate player after load from save
Daniel Karbach [Thu, 10 Dec 2015 12:22:58 +0000 (13:22 +0100)]
update player after load from save

this moves the chunk index to the correct base for preloading

8 years agoslight simplification of cull test
Daniel Karbach [Thu, 10 Dec 2015 12:20:08 +0000 (13:20 +0100)]
slight simplification of cull test

still horrible, need to precalculate stuff outside the loop

8 years agoindexed iteration in ray/world collision tests
Daniel Karbach [Wed, 9 Dec 2015 16:22:03 +0000 (17:22 +0100)]
indexed iteration in ray/world collision tests

8 years agofix iteration in entity/world intersection
Daniel Karbach [Wed, 9 Dec 2015 16:20:34 +0000 (17:20 +0100)]
fix iteration in entity/world intersection

…and I was wondering why 3^3 is 91 -.-

8 years agodon't fix collisions in RK4 substeps
Daniel Karbach [Wed, 9 Dec 2015 13:44:54 +0000 (14:44 +0100)]
don't fix collisions in RK4 substeps

still close enough and no as much of a waste

well, it's still much of a waste, but at least now it's a little less

8 years agoadd frame statistics printout
Daniel Karbach [Tue, 8 Dec 2015 16:21:36 +0000 (17:21 +0100)]
add frame statistics printout

disabled by default, uncomment FrameCounter::Print call in app.cpp

8 years agofix AI chase/flee acceleration
Daniel Karbach [Tue, 8 Dec 2015 13:43:13 +0000 (14:43 +0100)]
fix AI chase/flee acceleration

8 years agoremoved outdated annotation
Daniel Karbach [Mon, 7 Dec 2015 14:09:59 +0000 (15:09 +0100)]
removed outdated annotation

that problem was fixed by removing NaNs from
box/box intersection test

I hope

8 years agocutting corners in chunk generation
Daniel Karbach [Fri, 4 Dec 2015 14:44:13 +0000 (15:44 +0100)]
cutting corners in chunk generation

like, literally cutting them off, lol

8 years agofix multiple application support in makefile
Daniel Karbach [Fri, 4 Dec 2015 12:12:32 +0000 (13:12 +0100)]
fix multiple application support in makefile

8 years agofix box/box intersection test …again
Daniel Karbach [Fri, 4 Dec 2015 09:49:54 +0000 (10:49 +0100)]
fix box/box intersection test …again

I am an idiot

8 years agotrying out less uniform block types
Daniel Karbach [Fri, 4 Dec 2015 09:34:53 +0000 (10:34 +0100)]
trying out less uniform block types

8 years agothe odd tweak and fix
Daniel Karbach [Thu, 3 Dec 2015 16:19:06 +0000 (17:19 +0100)]
the odd tweak and fix

8 years agomove steering behaviours into entity
Daniel Karbach [Fri, 27 Nov 2015 15:43:02 +0000 (16:43 +0100)]
move steering behaviours into entity

8 years agomake collisions reference their entity
Daniel Karbach [Thu, 26 Nov 2015 10:04:32 +0000 (11:04 +0100)]
make collisions reference their entity

so it doesn't accidentally get deleted

8 years agosafer method for lighting entities
Daniel Karbach [Thu, 26 Nov 2015 09:21:39 +0000 (10:21 +0100)]
safer method for lighting entities

8 years agoslabs fix
Daniel Karbach [Wed, 25 Nov 2015 16:46:02 +0000 (17:46 +0100)]
slabs fix

8 years agoblock type prototypability and new types
Daniel Karbach [Wed, 25 Nov 2015 15:59:19 +0000 (16:59 +0100)]
block type prototypability and new types

this will mess up your world saves

and by "your" I mean "my"

8 years agoreorder world update
Daniel Karbach [Tue, 24 Nov 2015 16:43:38 +0000 (17:43 +0100)]
reorder world update

also pushed physics integration details down to entity class

8 years agodocument some of the broader concepts
Daniel Karbach [Mon, 23 Nov 2015 16:35:53 +0000 (17:35 +0100)]
document some of the broader concepts

this should make it easier to inspect stuff on a higher level

8 years agoremove unnecessary player load in client
Daniel Karbach [Mon, 23 Nov 2015 16:35:12 +0000 (17:35 +0100)]
remove unnecessary player load in client

8 years agomake command output visible to player(s)
Daniel Karbach [Mon, 23 Nov 2015 13:47:30 +0000 (14:47 +0100)]
make command output visible to player(s)

8 years agoremove commented code left from collision change
Daniel Karbach [Mon, 23 Nov 2015 09:11:58 +0000 (10:11 +0100)]
remove commented code left from collision change

8 years agodirect fix collision response
Daniel Karbach [Fri, 20 Nov 2015 15:32:06 +0000 (16:32 +0100)]
direct fix collision response

yeah, springs just didn't work out

8 years agoignore obscured faces in collision response
Daniel Karbach [Fri, 20 Nov 2015 15:30:33 +0000 (16:30 +0100)]
ignore obscured faces in collision response

8 years agoincrease progress line split to 32 frames
Daniel Karbach [Fri, 20 Nov 2015 15:28:20 +0000 (16:28 +0100)]
increase progress line split to 32 frames

8 years agofix box/box normal
Daniel Karbach [Fri, 20 Nov 2015 15:27:22 +0000 (16:27 +0100)]
fix box/box normal

oops

it's a sin

8 years agosome annotations
Daniel Karbach [Fri, 20 Nov 2015 08:23:56 +0000 (09:23 +0100)]
some annotations

8 years agoremove default binding of "Return" in keymap
Daniel Karbach [Tue, 17 Nov 2015 10:34:33 +0000 (11:34 +0100)]
remove default binding of "Return" in keymap

8 years agoper block type "gravity"
Daniel Karbach [Mon, 16 Nov 2015 14:34:56 +0000 (15:34 +0100)]
per block type "gravity"

actually, it's just a configurable acceleration atm, but
who can tell the difference? :P

8 years agofix comment handling in TokenStreamReader
Daniel Karbach [Tue, 17 Nov 2015 10:34:09 +0000 (11:34 +0100)]
fix comment handling in TokenStreamReader

8 years agomove block type loading details to BlockType
Daniel Karbach [Mon, 16 Nov 2015 11:43:50 +0000 (12:43 +0100)]
move block type loading details to BlockType

8 years agouse 60° as max head yaw
Daniel Karbach [Fri, 13 Nov 2015 15:45:18 +0000 (16:45 +0100)]
use 60° as max head yaw

this seems a little more natural

min/max pitch still look weird, but might make players angry if it's less than 90°
maybe head animation should use a fraction of read pitch

8 years agoruntime-selectable camera mode
Daniel Karbach [Fri, 13 Nov 2015 15:38:23 +0000 (16:38 +0100)]
runtime-selectable camera mode

currently only first person and view local -5Z

8 years agogeometry stuff
Daniel Karbach [Fri, 13 Nov 2015 15:14:19 +0000 (16:14 +0100)]
geometry stuff

8 years agosplit collision response
Daniel Karbach [Fri, 13 Nov 2015 13:17:11 +0000 (14:17 +0100)]
split collision response

8 years agotry to cleanly destruct world
Daniel Karbach [Fri, 13 Nov 2015 11:58:36 +0000 (12:58 +0100)]
try to cleanly destruct world

this might still cause problems if there's circular references

8 years agore-request incomplete or corrupted chunk transfers
Daniel Karbach [Fri, 13 Nov 2015 11:31:27 +0000 (12:31 +0100)]
re-request incomplete or corrupted chunk transfers

8 years agomaybe fixed a lighting bug…
Daniel Karbach [Tue, 10 Nov 2015 16:42:48 +0000 (17:42 +0100)]
maybe fixed a lighting bug…

…that was practically inexistent

8 years agoindex chunk access in entity/world intersection test
Daniel Karbach [Mon, 9 Nov 2015 16:45:37 +0000 (17:45 +0100)]
index chunk access in entity/world intersection test

the cache is your friend

8 years agotweak profiling
Daniel Karbach [Mon, 9 Nov 2015 16:30:25 +0000 (17:30 +0100)]
tweak profiling

8 years agosimplify ray/chunk intersection test
Daniel Karbach [Mon, 9 Nov 2015 13:15:36 +0000 (14:15 +0100)]
simplify ray/chunk intersection test

8 years agorevised todo list
Daniel Karbach [Mon, 9 Nov 2015 11:02:51 +0000 (12:02 +0100)]
revised todo list

8 years agofix Location for debug build
Daniel Karbach [Mon, 9 Nov 2015 10:38:03 +0000 (11:38 +0100)]
fix Location for debug build

8 years agofix entity/world collision
Daniel Karbach [Mon, 9 Nov 2015 08:05:31 +0000 (09:05 +0100)]
fix entity/world collision

friday afternoon not good for me brain it seems

8 years agookay, I screwed up collision it seems ^^
Daniel Karbach [Fri, 6 Nov 2015 16:16:28 +0000 (17:16 +0100)]
okay, I screwed up collision it seems ^^

8 years agotentative optimization of chunk intersection test
Daniel Karbach [Thu, 5 Nov 2015 16:45:01 +0000 (17:45 +0100)]
tentative optimization of chunk intersection test

that really gets used a lot °°

8 years agolet the server wait a little more efficiently
Daniel Karbach [Thu, 5 Nov 2015 14:32:51 +0000 (15:32 +0100)]
let the server wait a little more efficiently

8 years agodecrease packet frequency
Daniel Karbach [Thu, 5 Nov 2015 13:20:13 +0000 (14:20 +0100)]
decrease packet frequency

8 years agohigher precision for quats over the net
Daniel Karbach [Thu, 5 Nov 2015 10:27:28 +0000 (11:27 +0100)]
higher precision for quats over the net

8 years agolet "make client" use ./saves as well
Daniel Karbach [Thu, 5 Nov 2015 09:20:42 +0000 (10:20 +0100)]
let "make client" use ./saves as well

since server and client use different sub directories
it's not an issue anymore

8 years agofix serverside player orientation
Daniel Karbach [Thu, 5 Nov 2015 07:55:23 +0000 (08:55 +0100)]
fix serverside player orientation

this seems jerkier than before :/

8 years agounified location handling
Daniel Karbach [Tue, 3 Nov 2015 15:54:08 +0000 (16:54 +0100)]
unified location handling

8 years agosplit geometry lib
Daniel Karbach [Tue, 3 Nov 2015 12:06:18 +0000 (13:06 +0100)]
split geometry lib

8 years agonew turn style
Daniel Karbach [Mon, 2 Nov 2015 12:20:15 +0000 (13:20 +0100)]
new turn style

gives head a little more wiggleroom
sadly, body has less now. it could work, but it wobbles like mad :/
see comment in Entity::UpdateModel

8 years agouse player's inventory slot directly in interface
Daniel Karbach [Fri, 30 Oct 2015 13:05:05 +0000 (14:05 +0100)]
use player's inventory slot directly in interface

8 years agoadjust epsilon in net/quat assertion
Daniel Karbach [Fri, 30 Oct 2015 10:46:06 +0000 (11:46 +0100)]
adjust epsilon in net/quat assertion

that's all the accuracy we can expect

8 years agolight entities according to block light level
Daniel Karbach [Fri, 30 Oct 2015 10:37:03 +0000 (11:37 +0100)]
light entities according to block light level

it's not that nice, but a start

8 years agofix entity pitch clamping
Daniel Karbach [Fri, 30 Oct 2015 10:34:02 +0000 (11:34 +0100)]
fix entity pitch clamping

8 years agouse model -Z for heading when not moving
Daniel Karbach [Fri, 30 Oct 2015 08:46:48 +0000 (09:46 +0100)]
use model -Z for heading when not moving

8 years agouse yaw as entity's orientation
Daniel Karbach [Thu, 29 Oct 2015 15:05:58 +0000 (16:05 +0100)]
use yaw as entity's orientation

8 years agorender entity bounds in debug mode
Daniel Karbach [Thu, 29 Oct 2015 15:05:01 +0000 (16:05 +0100)]
render entity bounds in debug mode

8 years agomore transform caching
Daniel Karbach [Thu, 29 Oct 2015 13:04:29 +0000 (14:04 +0100)]
more transform caching

8 years agomake AI entities avoid world collisions
Daniel Karbach [Thu, 29 Oct 2015 07:56:17 +0000 (08:56 +0100)]
make AI entities avoid world collisions

8 years agocache some basic entity axes
Daniel Karbach [Wed, 28 Oct 2015 13:52:24 +0000 (14:52 +0100)]
cache some basic entity axes

8 years agodon't send chunks and entities simultaneously while skipping
Daniel Karbach [Tue, 27 Oct 2015 16:46:16 +0000 (17:46 +0100)]
don't send chunks and entities simultaneously while skipping

8 years agosend updates less frequently on bad connections
Daniel Karbach [Tue, 27 Oct 2015 16:15:42 +0000 (17:15 +0100)]
send updates less frequently on bad connections

8 years agorate network conditions
Daniel Karbach [Tue, 27 Oct 2015 15:06:42 +0000 (16:06 +0100)]
rate network conditions

8 years agoextracted congestion control into its own class
Daniel Karbach [Tue, 27 Oct 2015 13:57:02 +0000 (14:57 +0100)]
extracted congestion control into its own class

8 years agoshow net stats in debug overlay
Daniel Karbach [Tue, 27 Oct 2015 13:20:25 +0000 (14:20 +0100)]
show net stats in debug overlay

8 years agoreenable pitch/yaw display in debug overlay
Daniel Karbach [Tue, 27 Oct 2015 13:06:52 +0000 (14:06 +0100)]
reenable pitch/yaw display in debug overlay

8 years agocollect network bandwidth usage stats
Daniel Karbach [Tue, 27 Oct 2015 12:47:08 +0000 (13:47 +0100)]
collect network bandwidth usage stats

8 years agomeasure packet round trip time
Daniel Karbach [Mon, 26 Oct 2015 16:39:33 +0000 (17:39 +0100)]
measure packet round trip time

8 years agoremoved client de-/spawn messages
Daniel Karbach [Mon, 26 Oct 2015 16:28:03 +0000 (17:28 +0100)]
removed client de-/spawn messages

8 years agoalso exit message state on quit
Daniel Karbach [Mon, 26 Oct 2015 16:25:04 +0000 (17:25 +0100)]
also exit message state on quit

8 years agoadded simple command line
Daniel Karbach [Mon, 26 Oct 2015 14:56:35 +0000 (15:56 +0100)]
added simple command line

8 years agomoved common stated to shared dir
Daniel Karbach [Mon, 26 Oct 2015 13:22:49 +0000 (14:22 +0100)]
moved common stated to shared dir

8 years agoremove self on player controller destruct
Daniel Karbach [Mon, 26 Oct 2015 09:05:08 +0000 (10:05 +0100)]
remove self on player controller destruct

fixes segfault when the world is being simulated after the player
exits (like e.g. on a server :>)

8 years agoupdated todo
Daniel Karbach [Sun, 25 Oct 2015 16:15:05 +0000 (17:15 +0100)]
updated todo

8 years agomore fun with AI/steering
Daniel Karbach [Sun, 25 Oct 2015 16:05:44 +0000 (17:05 +0100)]
more fun with AI/steering

8 years agoexperiments with ai states and steering
Daniel Karbach [Fri, 23 Oct 2015 23:48:02 +0000 (01:48 +0200)]
experiments with ai states and steering

8 years agobrought some order to the whole controller thing
Daniel Karbach [Fri, 23 Oct 2015 21:01:27 +0000 (23:01 +0200)]
brought some order to the whole controller thing

8 years agoAI state machine
Daniel Karbach [Fri, 23 Oct 2015 15:12:30 +0000 (17:12 +0200)]
AI state machine

only one state atm, but it's a start

8 years agocentralize entity controllers
Daniel Karbach [Fri, 23 Oct 2015 13:00:43 +0000 (15:00 +0200)]
centralize entity controllers

8 years agobetter handling of focus and input
Daniel Karbach [Thu, 22 Oct 2015 10:34:49 +0000 (12:34 +0200)]
better handling of focus and input

it's not perfect, but much better already