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1 #include "Application.hpp"
2 #include "Assets.hpp"
3 #include "State.hpp"
4
5 #include "init.hpp"
6 #include "../graphics/Viewport.hpp"
7 #include "../io/Token.hpp"
8 #include "../io/TokenStreamReader.hpp"
9
10 #include <fstream>
11 #include <SDL.h>
12 #include <SDL_image.h>
13
14 using std::string;
15
16
17 namespace blobs {
18 namespace app {
19
20 Application::Application(Window &win, graphics::Viewport &vp)
21 : window(win)
22 , viewport(vp)
23 , states() {
24 }
25
26 Application::~Application() {
27 }
28
29
30 void Application::PushState(State *s) {
31         s->app = this;
32         if (!states.empty()) {
33                 states.top()->OnPause();
34         }
35         states.emplace(s);
36         ++s->ref_count;
37         if (s->ref_count == 1) {
38                 s->OnEnter();
39         }
40         s->OnResume();
41 }
42
43 State *Application::PopState() {
44         State *s = states.top();
45         states.pop();
46         s->OnPause();
47         s->OnExit();
48         if (!states.empty()) {
49                 states.top()->OnResume();
50         }
51         return s;
52 }
53
54 State *Application::SwitchState(State *s_new) {
55         s_new->app = this;
56         State *s_old = states.top();
57         states.top() = s_new;
58         --s_old->ref_count;
59         ++s_new->ref_count;
60         s_old->OnPause();
61         if (s_old->ref_count == 0) {
62                 s_old->OnExit();
63         }
64         if (s_new->ref_count == 1) {
65                 s_new->OnEnter();
66         }
67         s_new->OnResume();
68         return s_old;
69 }
70
71 State &Application::GetState() {
72         return *states.top();
73 }
74
75 bool Application::HasState() const noexcept {
76         return !states.empty();
77 }
78
79
80 void Application::Run() {
81         Uint32 last = SDL_GetTicks();
82         while (HasState()) {
83                 Uint32 now = SDL_GetTicks();
84                 int delta = now - last;
85                 Loop(delta);
86                 last = now;
87         }
88 }
89
90 void Application::Loop(int dt) {
91         HandleEvents();
92         if (!HasState()) return;
93         GetState().Update(dt);
94         if (!HasState()) return;
95         viewport.Clear();
96         GetState().Render(viewport);
97         window.Flip();
98 }
99
100 void Application::HandleEvents() {
101         SDL_Event event;
102         while (HasState() && SDL_PollEvent(&event)) {
103                 if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED) {
104                         viewport.Resize(event.window.data1, event.window.data2);
105                 }
106                 GetState().Handle(event);
107         }
108 }
109
110 void State::Handle(const SDL_Event &event) {
111         switch (event.type) {
112                 case SDL_KEYDOWN:
113                         OnKeyDown(event.key);
114                         break;
115                 case SDL_KEYUP:
116                         OnKeyUp(event.key);
117                         break;
118                 case SDL_MOUSEBUTTONDOWN:
119                         OnMouseDown(event.button);
120                         break;
121                 case SDL_MOUSEBUTTONUP:
122                         OnMouseUp(event.button);
123                         break;
124                 case SDL_MOUSEMOTION:
125                         OnMouseMotion(event.motion);
126                         break;
127                 case SDL_MOUSEWHEEL:
128                         OnMouseWheel(event.wheel);
129                         break;
130                 case SDL_QUIT:
131                         OnQuit();
132                         break;
133                 case SDL_WINDOWEVENT:
134                         Handle(event.window);
135                         break;
136                 default:
137                         // ignore
138                         break;
139         }
140 }
141
142 void State::Handle(const SDL_WindowEvent &event) {
143         switch (event.event) {
144                 case SDL_WINDOWEVENT_FOCUS_GAINED:
145                         OnFocus();
146                         break;
147                 case SDL_WINDOWEVENT_FOCUS_LOST:
148                         OnBlur();
149                         break;
150                 case SDL_WINDOWEVENT_RESIZED:
151                         OnResize(event.data1, event.data2);
152                         break;
153                 default:
154                         break;
155         }
156 }
157
158 void State::Update(int dt) {
159         OnUpdate(dt);
160 }
161
162 void State::Render(graphics::Viewport &viewport) {
163         OnRender(viewport);
164 }
165
166 void State::OnQuit() {
167         while (App().HasState()) {
168                 App().PopState();
169         }
170 }
171
172
173 Assets::Assets()
174 : path("assets/")
175 , data_path(path + "data/")
176 , font_path(path + "fonts/")
177 , skin_path(path + "skins/")
178 , tile_path(path + "tiles/")
179 , random(0x6283B64CEFE47925)
180 , fonts{
181         graphics::Font(font_path + "DejaVuSans.ttf", 32),
182         graphics::Font(font_path + "DejaVuSans.ttf", 24),
183         graphics::Font(font_path + "DejaVuSans.ttf", 16)
184 } {
185         {
186                 std::ifstream resource_file(data_path + "resources");
187                 io::TokenStreamReader resource_reader(resource_file);
188                 ReadResources(resource_reader);
189         }
190
191         {
192                 std::ifstream tile_file(data_path + "tile_types");
193                 io::TokenStreamReader tile_reader(tile_file);
194                 ReadTileTypes(tile_reader);
195         }
196
197
198         graphics::Format format;
199         textures.tiles.Bind();
200         textures.tiles.Reserve(256, 256, 14, format);
201         LoadTileTexture("algae",    textures.tiles,  0);
202         LoadTileTexture("desert",   textures.tiles,  1);
203         LoadTileTexture("forest",   textures.tiles,  2);
204         LoadTileTexture("grass",    textures.tiles,  3);
205         LoadTileTexture("ice",      textures.tiles,  4);
206         LoadTileTexture("jungle",   textures.tiles,  5);
207         LoadTileTexture("mountain", textures.tiles,  6);
208         LoadTileTexture("ocean",    textures.tiles,  7);
209         LoadTileTexture("rock",     textures.tiles,  8);
210         LoadTileTexture("sand",     textures.tiles,  9);
211         LoadTileTexture("taiga",    textures.tiles, 10);
212         LoadTileTexture("tundra",   textures.tiles, 11);
213         LoadTileTexture("water",    textures.tiles, 12);
214         LoadTileTexture("wheat",    textures.tiles, 13);
215         textures.tiles.FilterTrilinear();
216
217         textures.skins.Bind();
218         textures.skins.Reserve(256, 256, 9, format);
219         LoadSkinTexture("1", textures.skins, 0);
220         LoadSkinTexture("2", textures.skins, 1);
221         LoadSkinTexture("3", textures.skins, 2);
222         LoadSkinTexture("4", textures.skins, 3);
223         LoadSkinTexture("5", textures.skins, 4);
224         LoadSkinTexture("6", textures.skins, 5);
225         LoadSkinTexture("7", textures.skins, 6);
226         LoadSkinTexture("8", textures.skins, 7);
227         LoadSkinTexture("9", textures.skins, 8);
228         textures.skins.FilterTrilinear();
229 }
230
231 Assets::~Assets() {
232 }
233
234 void Assets::ReadResources(io::TokenStreamReader &in) {
235         while (in.HasMore()) {
236                 string name;
237                 in.ReadIdentifier(name);
238                 in.Skip(io::Token::EQUALS);
239
240                 int id = 0;
241                 if (data.resources.Has(name)) {
242                         id = data.resources[name].id;
243                 } else {
244                         world::Resource res;
245                         res.name = name;
246                         id = data.resources.Add(res);
247                 }
248
249                 in.Skip(io::Token::ANGLE_BRACKET_OPEN);
250                 while (in.Peek().type != io::Token::ANGLE_BRACKET_CLOSE) {
251                         in.ReadIdentifier(name);
252                         in.Skip(io::Token::EQUALS);
253                         if (name == "label") {
254                                 in.ReadString(data.resources[id].label);
255                         } else if (name == "density") {
256                                 data.resources[id].density = in.GetDouble();
257                         } else if (name == "state") {
258                                 in.ReadIdentifier(name);
259                                 if (name == "solid") {
260                                         data.resources[id].state = world::Resource::SOLID;
261                                 } else if (name == "liquid") {
262                                         data.resources[id].state = world::Resource::LIQUID;
263                                 } else if (name == "gas") {
264                                         data.resources[id].state = world::Resource::GAS;
265                                 } else if (name == "plasma") {
266                                         data.resources[id].state = world::Resource::PLASMA;
267                                 } else {
268                                         throw std::runtime_error("unknown resource state '" + name + "'");
269                                 }
270                         } else if (name == "base_color") {
271                                 in.ReadVec(data.resources[id].base_color);
272                         } else {
273                                 throw std::runtime_error("unknown resource property '" + name + "'");
274                         }
275                         in.Skip(io::Token::SEMICOLON);
276                 }
277                 in.Skip(io::Token::ANGLE_BRACKET_CLOSE);
278                 in.Skip(io::Token::SEMICOLON);
279         }
280 }
281
282 void Assets::ReadTileTypes(io::TokenStreamReader &in) {
283         while (in.HasMore()) {
284                 string name;
285                 in.ReadIdentifier(name);
286                 in.Skip(io::Token::EQUALS);
287
288                 int id = 0;
289                 if (data.tile_types.Has(name)) {
290                         id = data.tile_types[name].id;
291                 } else {
292                         world::TileType type;
293                         type.name = name;
294                         id = data.tile_types.Add(type);
295                 }
296
297                 in.Skip(io::Token::ANGLE_BRACKET_OPEN);
298                 while (in.Peek().type != io::Token::ANGLE_BRACKET_CLOSE) {
299                         in.ReadIdentifier(name);
300                         in.Skip(io::Token::EQUALS);
301                         if (name == "label") {
302                                 in.ReadString(data.tile_types[id].label);
303                         } else if (name == "texture") {
304                                 data.tile_types[id].texture = in.GetInt();
305                         } else if (name == "yield") {
306                                 in.Skip(io::Token::BRACKET_OPEN);
307                                 while (in.Peek().type != io::Token::BRACKET_CLOSE) {
308                                         world::TileType::Yield yield;
309                                         in.Skip(io::Token::ANGLE_BRACKET_OPEN);
310                                         while (in.Peek().type != io::Token::ANGLE_BRACKET_CLOSE) {
311                                                 in.ReadIdentifier(name);
312                                                 in.Skip(io::Token::EQUALS);
313                                                 if (name == "resource") {
314                                                         in.ReadIdentifier(name);
315                                                         yield.resource = data.resources[name].id;
316                                                 } else if (name == "ubiquity") {
317                                                         yield.ubiquity = in.GetDouble();
318                                                 } else {
319                                                         throw std::runtime_error("unknown tile type yield property '" + name + "'");
320                                                 }
321                                                 in.Skip(io::Token::SEMICOLON);
322                                         }
323                                         in.Skip(io::Token::ANGLE_BRACKET_CLOSE);
324                                         data.tile_types[id].resources.push_back(yield);
325                                         if (in.Peek().type == io::Token::COMMA) {
326                                                 in.Skip(io::Token::COMMA);
327                                         }
328                                 }
329                                 in.Skip(io::Token::BRACKET_CLOSE);
330                         } else {
331                                 throw std::runtime_error("unknown tile type property '" + name + "'");
332                         }
333                         in.Skip(io::Token::SEMICOLON);
334                 }
335                 in.Skip(io::Token::ANGLE_BRACKET_CLOSE);
336                 in.Skip(io::Token::SEMICOLON);
337         }
338 }
339
340 void Assets::LoadTileTexture(const string &name, graphics::ArrayTexture &tex, int layer) const {
341         string path = tile_path + name + ".png";
342         SDL_Surface *srf = IMG_Load(path.c_str());
343         if (!srf) {
344                 throw SDLError("IMG_Load");
345         }
346         try {
347                 tex.Data(layer, *srf);
348         } catch (...) {
349                 SDL_FreeSurface(srf);
350                 throw;
351         }
352         SDL_FreeSurface(srf);
353 }
354
355 void Assets::LoadSkinTexture(const string &name, graphics::ArrayTexture &tex, int layer) const {
356         string path = skin_path + name + ".png";
357         SDL_Surface *srf = IMG_Load(path.c_str());
358         if (!srf) {
359                 throw SDLError("IMG_Load");
360         }
361         try {
362                 tex.Data(layer, *srf);
363         } catch (...) {
364                 SDL_FreeSurface(srf);
365                 throw;
366         }
367         SDL_FreeSurface(srf);
368 }
369
370 }
371 }