1 #include "app/Application.hpp"
2 #include "app/Assets.hpp"
3 #include "app/init.hpp"
4 #include "app/MasterState.hpp"
5 #include "creature/Creature.hpp"
6 #include "math/const.hpp"
7 #include "world/Planet.hpp"
8 #include "world/Set.hpp"
9 #include "world/Simulation.hpp"
10 #include "world/Sun.hpp"
11 #include "world/TileType.hpp"
16 using namespace blobs;
18 int main(int argc, char *argv[]) {
19 app::Init init(true, 8);
25 sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
26 sun.AngularMomentum(1.0e13);
28 world::Planet planet(25);
29 planet.SetParent(sun);
31 planet.GetOrbit().SemiMajorAxis(941.7);
32 planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
33 planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0));
34 planet.AngularMomentum(6.0e10);
36 world::Planet moon(3);
37 moon.SetParent(planet);
39 moon.GetOrbit().SemiMajorAxis(37.0);
40 moon.Rotation(PI * 0.25);
41 moon.AngularMomentum(1.0e4);
43 world::Planet second_planet(9);
44 second_planet.SetParent(sun);
45 second_planet.Mass(1.0e9);
46 second_planet.GetOrbit().SemiMajorAxis(350.0);
47 second_planet.SurfaceTilt(glm::dvec2(PI * 0.125, PI * 0.25));
48 second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0));
49 second_planet.AngularMomentum(1.0e8);
51 world::Simulation sim(sun, assets);
53 sim.AddPlanet(planet);
54 sim.AddPlanet(second_planet);
57 world::GenerateEarthlike(assets.data.tile_types, planet);
58 planet.Atmosphere(assets.data.resources["air"].id);
59 world::GenerateTest(assets.data.tile_types, moon);
60 world::GenerateTest(assets.data.tile_types, second_planet);
62 auto blob = new creature::Creature(sim);
63 blob->Name(assets.name.Sequential());
65 // decrease chances of ur-blob dying without splitting
66 blob->GetProperties().Fertility() = 1.0;
69 app::MasterState state(assets, sim);
70 state.GetCreaturePanel().Show(*blob);
71 state.GetTimePanel().SetBody(planet);
73 app::Application app(init.window, init.viewport);
74 app.PushState(&state);