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allow clicking celestial bodies
[blobs.git] / src / blobs.cpp
1 #include "app/Application.hpp"
2 #include "app/Assets.hpp"
3 #include "app/init.hpp"
4 #include "app/MasterState.hpp"
5 #include "creature/Creature.hpp"
6 #include "math/const.hpp"
7 #include "world/Planet.hpp"
8 #include "world/Set.hpp"
9 #include "world/Simulation.hpp"
10 #include "world/Sun.hpp"
11 #include "world/TileType.hpp"
12
13 #include <cstdint>
14 #include <iostream>
15
16 using namespace blobs;
17
18 int main(int argc, char *argv[]) {
19         app::Init init(true, 8);
20         app::Assets assets;
21
22         world::Sun sun;
23         sun.Name("Sun");
24         sun.Mass(1.0e14);
25         sun.Radius(20.0);
26         sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
27         sun.AngularMomentum(1.0e13);
28
29         world::Planet planet(25);
30         planet.Name("Planet");
31         planet.SetParent(sun);
32         planet.Mass(1.0e10);
33         planet.GetOrbit().SemiMajorAxis(941.7);
34         planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
35         planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0));
36         planet.AngularMomentum(6.0e10);
37
38         world::Planet moon(3);
39         moon.Name("Moon");
40         moon.SetParent(planet);
41         moon.Mass(1.0e6);
42         moon.GetOrbit().SemiMajorAxis(37.0);
43         moon.Rotation(PI * 0.25);
44         moon.AngularMomentum(1.0e4);
45
46         world::Planet second_planet(9);
47         second_planet.Name("Second planet");
48         second_planet.SetParent(sun);
49         second_planet.Mass(1.0e9);
50         second_planet.GetOrbit().SemiMajorAxis(350.0);
51         second_planet.SurfaceTilt(glm::dvec2(PI * 0.125, PI * 0.25));
52         second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0));
53         second_planet.AngularMomentum(1.0e8);
54
55         world::Simulation sim(sun, assets);
56         sim.AddSun(sun);
57         sim.AddPlanet(planet);
58         sim.AddPlanet(second_planet);
59         sim.AddPlanet(moon);
60
61         world::GenerateEarthlike(assets.data.tile_types, planet);
62         planet.Atmosphere(assets.data.resources["air"].id);
63         world::GenerateTest(assets.data.tile_types, moon);
64         world::GenerateTest(assets.data.tile_types, second_planet);
65
66         auto blob = new creature::Creature(sim);
67         blob->Name(assets.name.Sequential());
68         Spawn(*blob, planet);
69         // decrease chances of ur-blob dying without splitting
70         blob->GetProperties().Fertility() = 1.0;
71         blob->BuildVAO();
72
73         app::MasterState state(assets, sim);
74         state.GetCreaturePanel().Show(*blob);
75         state.GetTimePanel().SetBody(planet);
76
77         app::Application app(init.window, init.viewport);
78         app.PushState(&state);
79         app.Run();
80
81         return 0;
82 }