1 #include "app/Application.hpp"
2 #include "app/Assets.hpp"
3 #include "app/init.hpp"
4 #include "app/MasterState.hpp"
5 #include "creature/Creature.hpp"
6 #include "math/const.hpp"
7 #include "world/Planet.hpp"
8 #include "world/Set.hpp"
9 #include "world/Simulation.hpp"
10 #include "world/Sun.hpp"
11 #include "world/TileType.hpp"
16 using namespace blobs;
18 int main(int argc, char *argv[]) {
19 app::Init init(true, 8);
26 sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
27 sun.AngularMomentum(1.0e13);
29 world::Planet planet(25);
30 planet.Name("Planet");
31 planet.SetParent(sun);
33 planet.GetOrbit().SemiMajorAxis(941.7);
34 planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
35 planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0));
36 planet.AngularMomentum(6.0e10);
38 world::Planet moon(3);
40 moon.SetParent(planet);
42 moon.GetOrbit().SemiMajorAxis(37.0);
43 moon.Rotation(PI * 0.25);
44 moon.AngularMomentum(1.0e4);
46 world::Planet second_planet(9);
47 second_planet.Name("Second planet");
48 second_planet.SetParent(sun);
49 second_planet.Mass(1.0e9);
50 second_planet.GetOrbit().SemiMajorAxis(350.0);
51 second_planet.SurfaceTilt(glm::dvec2(PI * 0.125, PI * 0.25));
52 second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0));
53 second_planet.AngularMomentum(1.0e8);
55 world::Simulation sim(sun, assets);
57 sim.AddPlanet(planet);
58 sim.AddPlanet(second_planet);
61 world::GenerateEarthlike(assets.data.tile_types, planet);
62 planet.Atmosphere(assets.data.resources["air"].id);
63 world::GenerateTest(assets.data.tile_types, moon);
64 world::GenerateTest(assets.data.tile_types, second_planet);
66 auto blob = new creature::Creature(sim);
67 blob->Name(assets.name.Sequential());
69 // decrease chances of ur-blob dying without splitting
70 blob->GetProperties().Fertility() = 1.0;
73 app::MasterState state(assets, sim);
74 state.GetCreaturePanel().Show(*blob);
75 state.GetTimePanel().SetBody(planet);
77 app::Application app(init.window, init.viewport);
78 app.PushState(&state);