2 #include "app/Application.hpp"
3 #include "app/Assets.hpp"
4 #include "app/init.hpp"
5 #include "app/MasterState.hpp"
6 #include "world/Planet.hpp"
7 #include "world/Simulation.hpp"
8 #include "world/Sun.hpp"
14 using namespace blobs;
16 int main(int argc, char *argv[]) {
17 app::Init init(true, 8);
23 sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
24 sun.AngularMomentum(1.0e13);
26 world::Planet planet(11);
27 planet.SetParent(sun);
29 planet.GetOrbit().SemiMajorAxis(941.7);
30 planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
31 planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0));
32 planet.AngularMomentum(1.25e9);
34 world::Planet moon(3);
35 moon.SetParent(planet);
37 moon.GetOrbit().SemiMajorAxis(25.0);
38 moon.Rotation(PI * 0.25);
39 moon.AngularMomentum(1.0e4);
41 world::Planet second_planet(9);
42 second_planet.SetParent(sun);
43 second_planet.Mass(1.0e9);
44 second_planet.GetOrbit().SemiMajorAxis(350.0);
45 second_planet.SurfaceTilt(glm::dvec2(PI * 0.125, PI * 0.25));
46 second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0));
47 second_planet.AngularMomentum(1.0e8);
49 world::Simulation sim(sun);
51 sim.AddPlanet(planet);
52 sim.AddPlanet(second_planet);
55 world::GenerateEarthlike(planet);
56 world::GenerateTest(moon);
57 world::GenerateTest(second_planet);
59 std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl;
60 std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl;
61 std::cout << "length of day: " << planet.RotationalPeriod() << "s" << std::endl;
62 std::cout << "days per year: " << (planet.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl;
63 std::cout << "moon cycle in days: " << (moon.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl;
64 std::cout << "moon cycles per year: " << (planet.OrbitalPeriod() / moon.OrbitalPeriod()) << std::endl;
66 app::MasterState state(assets, sim);
70 //.FirstPerson(0, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
72 //.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
74 //.MapView(0, glm::vec3(0.0f, 0.0f, 25.0f), 0.0f)
75 // from afar, rotating
76 .Orbital(glm::vec3(-25.0f, 0.0f, 0.0f))
81 // .Orbital(glm::vec3(-500.0f, 500.0f, 500.0f))
85 app::Application app(init.window, init.viewport);
86 app.PushState(&state);