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[blobs.git] / src / creature / creature.cpp
1 #include "Composition.hpp"
2 #include "Creature.hpp"
3 #include "Genome.hpp"
4 #include "Memory.hpp"
5 #include "NameGenerator.hpp"
6 #include "Situation.hpp"
7 #include "Steering.hpp"
8
9 #include "BlobBackgroundTask.hpp"
10 #include "Goal.hpp"
11 #include "IdleGoal.hpp"
12 #include "../app/Assets.hpp"
13 #include "../math/const.hpp"
14 #include "../world/Body.hpp"
15 #include "../world/Planet.hpp"
16 #include "../world/Simulation.hpp"
17 #include "../world/TileType.hpp"
18
19 #include <algorithm>
20 #include <sstream>
21 #include <glm/gtx/transform.hpp>
22 #include <glm/gtx/vector_angle.hpp>
23
24 #include <iostream>
25 #include <glm/gtx/io.hpp>
26
27
28 namespace blobs {
29 namespace creature {
30
31 Composition::Composition()
32 : components() {
33 }
34
35 Composition::~Composition() {
36 }
37
38 namespace {
39 bool CompositionCompare(const Composition::Component &a, const Composition::Component &b) {
40         return b.value < a.value;
41 }
42 }
43
44 void Composition::Add(int res, double amount) {
45         bool found = false;
46         for (auto &c : components) {
47                 if (c.resource == res) {
48                         c.value += amount;
49                         found = true;
50                         break;
51                 }
52         }
53         if (!found) {
54                 components.emplace_back(res, amount);
55         }
56         std::sort(components.begin(), components.end(), CompositionCompare);
57 }
58
59 bool Composition::Has(int res) const noexcept {
60         for (auto &c : components) {
61                 if (c.resource == res) {
62                         return true;
63                 }
64         }
65         return false;
66 }
67
68 double Composition::Get(int res) const noexcept {
69         for (auto &c : components) {
70                 if (c.resource == res) {
71                         return c.value;
72                 }
73         }
74         return 0.0;
75 }
76
77
78 Creature::Creature(world::Simulation &sim)
79 : sim(sim)
80 , name()
81 , genome()
82 , properties()
83 , composition()
84 , base_color(1.0)
85 , highlight_color(0.0, 0.0, 0.0, 1.0)
86 , mass(1.0)
87 , size(1.0)
88 , birth(sim.Time())
89 , on_death()
90 , removable(false)
91 , stats()
92 , memory(*this)
93 , bg_task()
94 , goals()
95 , situation()
96 , steering(*this)
97 , vao() {
98         // all creatures avoid each other for now
99         steering.Separate(0.1, 1.5);
100 }
101
102 Creature::~Creature() {
103 }
104
105 void Creature::AddMass(int res, double amount) {
106         composition.Add(res, amount);
107         double mass = 0.0;
108         double nonsolid = 0.0;
109         double volume = 0.0;
110         for (const auto &c : composition) {
111                 mass += c.value;
112                 volume += c.value / sim.Assets().data.resources[c.resource].density;
113                 if (sim.Assets().data.resources[c.resource].state != world::Resource::SOLID) {
114                         nonsolid += c.value;
115                 }
116         }
117         Mass(mass);
118         Size(std::cbrt(volume));
119         highlight_color.a = nonsolid / mass;
120 }
121
122 void Creature::HighlightColor(const glm::dvec3 &c) noexcept {
123         highlight_color = glm::dvec4(c, highlight_color.a);
124 }
125
126 void Creature::Ingest(int res, double amount) noexcept {
127         // TODO: check foreign materials
128         // 10% stays in body
129         AddMass(res, amount * 0.1);
130 }
131
132 void Creature::Hurt(double amount) noexcept {
133         stats.Damage().Add(amount);
134         if (stats.Damage().Full()) {
135                 std::cout << "[" << int(sim.Time()) << "s] " << name << " ";
136                 if (stats.Exhaustion().Full()) {
137                         std::cout << "died of exhaustion";
138                 } else if (stats.Breath().Full()) {
139                         std::cout << "suffocated";
140                 } else if (stats.Thirst().Full()) {
141                         std::cout << "died of thirst";
142                 } else if (stats.Hunger().Full()) {
143                         std::cout << "starved to death";
144                 } else {
145                         std::cout << "succumed to wounds";
146                 }
147                 std::cout << " at an age of ";
148                 {
149                         int age = int(Age());
150                         if (age >= 3600) {
151                                 std::cout << (age / 3600) << "h ";
152                                 age %= 3600;
153                         }
154                         if (age >= 60) {
155                                 std::cout << (age / 60) << "m ";
156                                 age %= 60;
157                         }
158                         std::cout << age << 's';
159                 }
160                 std::cout << " (" << int(Age() / properties.Lifetime() * 100)
161                         << "% of life expectancy of ";
162                 {
163                         int lt = int(properties.Lifetime());
164                         if (lt >= 3600) {
165                                 std::cout << (lt / 3600) << "h ";
166                                 lt %= 3600;
167                         }
168                         if (lt >= 60) {
169                                 std::cout << (lt / 60) << "m ";
170                                 lt %= 60;
171                         }
172                         std::cout << lt << 's';
173                 }
174                 std::cout << ")" << std::endl;
175                 Die();
176         }
177 }
178
179 void Creature::Die() noexcept {
180         goals.clear();
181         steering.Halt();
182         if (on_death) {
183                 on_death(*this);
184         }
185         Remove();
186 }
187
188 double Creature::Age() const noexcept {
189         return sim.Time() - birth;
190 }
191
192 double Creature::AgeFactor(double peak) const noexcept {
193         // shifted inverse hermite, y = 1 - (3t² - 2t³) with t = normalized age - peak
194         // goes negative below -0.5 and starts to rise again above 1.0
195         double t = glm::clamp((Age() / properties.Lifetime()) - peak, -0.5, 1.0);
196         return 1.0 - (3.0 * t * t) + (2.0 * t * t * t);
197 }
198
199 double Creature::ExhaustionFactor() const noexcept {
200         return 1.0 - (glm::smoothstep(0.5, 1.0, stats.Exhaustion().value) * 0.5);
201 }
202
203 double Creature::FatigueFactor() const noexcept {
204         return 1.0 - (glm::smoothstep(0.5, 1.0, stats.Fatigue().value) * 0.5);
205 }
206
207 double Creature::Strength() const noexcept {
208         // TODO: replace all age factors with actual growth and decay
209         return properties.Strength() * ExhaustionFactor() * AgeFactor(0.25);
210 }
211
212 double Creature::Stamina() const noexcept {
213         return properties.Stamina() * ExhaustionFactor() * AgeFactor(0.25);
214 }
215
216 double Creature::Dexerty() const noexcept {
217         return properties.Dexerty() * ExhaustionFactor() * AgeFactor(0.25);
218 }
219
220 double Creature::Intelligence() const noexcept {
221         return properties.Intelligence() * FatigueFactor() * AgeFactor(0.25);
222 }
223
224 double Creature::Lifetime() const noexcept {
225         return properties.Lifetime();
226 }
227
228 double Creature::Fertility() const noexcept {
229         return properties.Fertility() * AgeFactor(0.25);
230 }
231
232 double Creature::Mutability() const noexcept {
233         return properties.Mutability();
234 }
235
236 double Creature::OffspringMass() const noexcept {
237         return properties.OffspringMass();
238 }
239
240 double Creature::OffspringChance() const noexcept {
241         return AgeFactor(0.25) * properties.Fertility() * (1.0 / 3600.0);
242 }
243
244 double Creature::MutateChance() const noexcept {
245         return GetProperties().Mutability() * (1.0 / 3600.0);
246 }
247
248 void Creature::AddGoal(std::unique_ptr<Goal> &&g) {
249         g->Enable();
250         goals.emplace_back(std::move(g));
251 }
252
253 namespace {
254
255 bool GoalCompare(const std::unique_ptr<Goal> &a, const std::unique_ptr<Goal> &b) {
256         return b->Urgency() < a->Urgency();
257 }
258
259 }
260
261 void Creature::Tick(double dt) {
262         TickState(dt);
263         TickStats(dt);
264         TickBrain(dt);
265 }
266
267 void Creature::TickState(double dt) {
268         steering.MaxSpeed(Dexerty());
269         steering.MaxForce(Strength());
270         Situation::State state(situation.GetState());
271         Situation::Derivative a(Step(Situation::Derivative(), 0.0));
272         Situation::Derivative b(Step(a, dt * 0.5));
273         Situation::Derivative c(Step(b, dt * 0.5));
274         Situation::Derivative d(Step(c, dt));
275         Situation::Derivative f(
276                 (1.0 / 6.0) * (a.vel + 2.0 * (b.vel + c.vel) + d.vel),
277                 (1.0 / 6.0) * (a.acc + 2.0 * (b.acc + c.acc) + d.acc)
278         );
279         state.pos += f.vel * dt;
280         state.vel += f.acc * dt;
281         if (length2(state.vel) > 0.000001) {
282                 glm::dvec3 nvel(normalize(state.vel));
283                 double ang = angle(nvel, state.dir);
284                 double turn_rate = PI * 0.5 * dt;
285                 if (ang < turn_rate) {
286                         state.dir = normalize(state.vel);
287                 } else if (std::abs(ang - PI) < 0.001) {
288                         state.dir = rotate(state.dir, turn_rate, world::Planet::SurfaceNormal(situation.Surface()));
289                 } else {
290                         state.dir = rotate(state.dir, turn_rate, normalize(cross(state.dir, nvel)));
291                 }
292         }
293         situation.SetState(state);
294         stats.Exhaustion().Add(length(f.acc) * Mass() / Stamina() * dt);
295 }
296
297 Situation::Derivative Creature::Step(const Situation::Derivative &ds, double dt) const noexcept {
298         Situation::State s = situation.GetState();
299         s.pos += ds.vel * dt;
300         s.vel += ds.acc * dt;
301         return {
302                 s.vel,
303                 steering.Force(s) / Mass()
304         };
305 }
306
307 void Creature::TickStats(double dt) {
308         for (auto &s : stats.stat) {
309                 s.Add(s.gain * dt);
310         }
311         stats.Breath().Add(stats.Breath().gain * stats.Exhaustion().value * dt);
312         // TODO: damage values depending on properties
313         if (stats.Breath().Full()) {
314                 constexpr double dps = 1.0 / 4.0;
315                 Hurt(dps * dt);
316         }
317         if (stats.Thirst().Full()) {
318                 constexpr double dps = 1.0 / 32.0;
319                 Hurt(dps * dt);
320         }
321         if (stats.Hunger().Full()) {
322                 constexpr double dps = 1.0 / 128.0;
323                 Hurt(dps * dt);
324         }
325 }
326
327 void Creature::TickBrain(double dt) {
328         bg_task->Tick(dt);
329         bg_task->Action();
330         memory.Tick(dt);
331         // do background stuff
332         if (goals.empty()) {
333                 return;
334         }
335         for (auto &goal : goals) {
336                 goal->Tick(dt);
337         }
338         // if active goal can be interrupted, check priorities
339         if (goals.size() > 1 && goals[0]->Interruptible()) {
340                 std::sort(goals.begin(), goals.end(), GoalCompare);
341         }
342         goals[0]->Action();
343         for (auto goal = goals.begin(); goal != goals.end();) {
344                 if ((*goal)->Complete()) {
345                         goals.erase(goal);
346                 } else {
347                         ++goal;
348                 }
349         }
350 }
351
352 glm::dmat4 Creature::LocalTransform() noexcept {
353         const double half_size = size * 0.5;
354         const glm::dvec3 &pos = situation.Position();
355         const glm::dmat3 srf(world::Planet::SurfaceOrientation(situation.Surface()));
356         return glm::translate(glm::dvec3(pos.x, pos.y, pos.z + half_size))
357                 * glm::rotate(glm::orientedAngle(-srf[2], situation.Heading(), srf[1]), srf[1])
358                 * glm::dmat4(srf)
359                 * glm::scale(glm::dvec3(half_size, half_size, half_size));
360 }
361
362 void Creature::BuildVAO() {
363         vao.Bind();
364         vao.BindAttributes();
365         vao.EnableAttribute(0);
366         vao.EnableAttribute(1);
367         vao.EnableAttribute(2);
368         vao.AttributePointer<glm::vec3>(0, false, offsetof(Attributes, position));
369         vao.AttributePointer<glm::vec3>(1, false, offsetof(Attributes, normal));
370         vao.AttributePointer<glm::vec3>(2, false, offsetof(Attributes, texture));
371         vao.ReserveAttributes(6 * 4, GL_STATIC_DRAW);
372         {
373                 auto attrib = vao.MapAttributes(GL_WRITE_ONLY);
374                 const float offset = 1.0f;
375                 for (int surface = 0; surface < 6; ++surface) {
376                         const float tex_u_begin = surface < 3 ? 1.0f : 0.0f;
377                         const float tex_u_end = surface < 3 ? 0.0f : 1.0f;
378
379                         attrib[4 * surface + 0].position[(surface + 0) % 3] = -offset;
380                         attrib[4 * surface + 0].position[(surface + 1) % 3] = -offset;
381                         attrib[4 * surface + 0].position[(surface + 2) % 3] = surface < 3 ? offset : -offset;
382                         attrib[4 * surface + 0].normal[(surface + 0) % 3] = 0.0f;
383                         attrib[4 * surface + 0].normal[(surface + 1) % 3] = 0.0f;
384                         attrib[4 * surface + 0].normal[(surface + 2) % 3] = surface < 3 ? 1.0f : -1.0f;
385                         attrib[4 * surface + 0].texture.x = tex_u_begin;
386                         attrib[4 * surface + 0].texture.y = 1.0f;
387                         attrib[4 * surface + 0].texture.z = surface;
388
389                         attrib[4 * surface + 1].position[(surface + 0) % 3] = -offset;
390                         attrib[4 * surface + 1].position[(surface + 1) % 3] =  offset;
391                         attrib[4 * surface + 1].position[(surface + 2) % 3] = surface < 3 ? offset : -offset;
392                         attrib[4 * surface + 1].normal[(surface + 0) % 3] = 0.0f;
393                         attrib[4 * surface + 1].normal[(surface + 1) % 3] = 0.0f;
394                         attrib[4 * surface + 1].normal[(surface + 2) % 3] = surface < 3 ? 1.0f : -1.0f;
395                         attrib[4 * surface + 1].texture.x = tex_u_end;
396                         attrib[4 * surface + 1].texture.y = 1.0f;
397                         attrib[4 * surface + 1].texture.z = surface;
398
399                         attrib[4 * surface + 2].position[(surface + 0) % 3] =  offset;
400                         attrib[4 * surface + 2].position[(surface + 1) % 3] = -offset;
401                         attrib[4 * surface + 2].position[(surface + 2) % 3] = surface < 3 ? offset : -offset;
402                         attrib[4 * surface + 2].normal[(surface + 0) % 3] = 0.0f;
403                         attrib[4 * surface + 2].normal[(surface + 1) % 3] = 0.0f;
404                         attrib[4 * surface + 2].normal[(surface + 2) % 3] = surface < 3 ? 1.0f : -1.0f;
405                         attrib[4 * surface + 2].texture.x = tex_u_begin;
406                         attrib[4 * surface + 2].texture.y = 0.0f;
407                         attrib[4 * surface + 2].texture.z = surface;
408
409                         attrib[4 * surface + 3].position[(surface + 0) % 3] = offset;
410                         attrib[4 * surface + 3].position[(surface + 1) % 3] = offset;
411                         attrib[4 * surface + 3].position[(surface + 2) % 3] = surface < 3 ? offset : -offset;
412                         attrib[4 * surface + 3].normal[(surface + 0) % 3] = 0.0f;
413                         attrib[4 * surface + 3].normal[(surface + 1) % 3] = 0.0f;
414                         attrib[4 * surface + 3].normal[(surface + 2) % 3] = surface < 3 ? 1.0f : -1.0f;
415                         attrib[4 * surface + 3].texture.x = tex_u_end;
416                         attrib[4 * surface + 3].texture.y = 0.0f;
417                         attrib[4 * surface + 3].texture.z = surface;
418                 }
419         }
420         vao.BindElements();
421         vao.ReserveElements(6 * 6, GL_STATIC_DRAW);
422         {
423                 auto element = vao.MapElements(GL_WRITE_ONLY);
424                 for (int surface = 0; surface < 3; ++surface) {
425                         element[6 * surface + 0] = 4 * surface + 0;
426                         element[6 * surface + 1] = 4 * surface + 2;
427                         element[6 * surface + 2] = 4 * surface + 1;
428                         element[6 * surface + 3] = 4 * surface + 1;
429                         element[6 * surface + 4] = 4 * surface + 2;
430                         element[6 * surface + 5] = 4 * surface + 3;
431                 }
432                 for (int surface = 3; surface < 6; ++surface) {
433                         element[6 * surface + 0] = 4 * surface + 0;
434                         element[6 * surface + 1] = 4 * surface + 1;
435                         element[6 * surface + 2] = 4 * surface + 2;
436                         element[6 * surface + 3] = 4 * surface + 2;
437                         element[6 * surface + 4] = 4 * surface + 1;
438                         element[6 * surface + 5] = 4 * surface + 3;
439                 }
440         }
441         vao.Unbind();
442 }
443
444 void Creature::Draw(graphics::Viewport &viewport) {
445         vao.Bind();
446         vao.DrawTriangles(6 * 6);
447 }
448
449
450 void Spawn(Creature &c, world::Planet &p) {
451         p.AddCreature(&c);
452         c.GetSituation().SetPlanetSurface(p, 0, p.TileCenter(0, p.SideLength() / 2, p.SideLength() / 2));
453         c.GetSituation().Heading(-world::Planet::SurfaceOrientation(0)[2]);
454
455         // probe surrounding area for common resources
456         int start = p.SideLength() / 2 - 2;
457         int end = start + 5;
458         std::map<int, double> yields;
459         for (int y = start; y < end; ++y) {
460                 for (int x = start; x < end; ++x) {
461                         const world::TileType &t = p.TypeAt(0, x, y);
462                         for (auto yield : t.resources) {
463                                 yields[yield.resource] += yield.ubiquity;
464                         }
465                 }
466         }
467         int liquid = -1;
468         int solid = -1;
469         for (auto e : yields) {
470                 if (c.GetSimulation().Resources()[e.first].state == world::Resource::LIQUID) {
471                         if (liquid < 0 || e.second > yields[liquid]) {
472                                 liquid = e.first;
473                         }
474                 } else if (c.GetSimulation().Resources()[e.first].state == world::Resource::SOLID) {
475                         if (solid < 0 || e.second > yields[solid]) {
476                                 solid = e.first;
477                         }
478                 }
479         }
480
481         Genome genome;
482         genome.properties.Strength() = { 2.0, 0.1 };
483         genome.properties.Stamina() = { 4.0, 0.1 };
484         genome.properties.Dexerty() = { 2.0, 0.1 };
485         genome.properties.Intelligence() = { 1.0, 0.1 };
486         genome.properties.Lifetime() = { 480.0, 60.0 };
487         genome.properties.Fertility() = { 0.5, 0.03 };
488         genome.properties.Mutability() = { 1.0, 0.1 };
489         genome.properties.OffspringMass() = { 0.3, 0.02 };
490
491         glm::dvec3 color_avg(0.0);
492         double color_divisor = 0.0;
493
494         if (p.HasAtmosphere()) {
495                 c.AddMass(p.Atmosphere(), 0.01);
496                 color_avg += c.GetSimulation().Resources()[p.Atmosphere()].base_color * 0.1;
497                 color_divisor += 0.1;
498         }
499         if (liquid > -1) {
500                 c.AddMass(liquid, 0.3);
501                 color_avg += c.GetSimulation().Resources()[liquid].base_color * 0.5;
502                 color_divisor += 0.5;
503         }
504         if (solid > -1) {
505                 c.AddMass(solid, 0.1);
506                 color_avg += c.GetSimulation().Resources()[solid].base_color;
507                 color_divisor += 1.0;
508         }
509
510         if (color_divisor > 0.001) {
511                 color_avg /= color_divisor;
512         }
513         glm::dvec3 hsl = rgb2hsl(color_avg);
514         genome.base_hue = { hsl.x, 0.01 };
515         genome.base_saturation = { hsl.y, 0.01 };
516         genome.base_lightness = { hsl.z, 0.01 };
517
518         genome.Configure(c);
519 }
520
521 void Genome::Configure(Creature &c) const {
522         c.GetGenome() = *this;
523
524         math::GaloisLFSR &random = c.GetSimulation().Assets().random;
525
526         c.GetProperties() = Instantiate(properties, random);
527
528         // TODO: derive stats from properties
529         c.GetStats().Damage().gain = (-1.0 / 100.0);
530         c.GetStats().Breath().gain = (1.0 / 5.0);
531         c.GetStats().Thirst().gain = (1.0 / 60.0);
532         c.GetStats().Hunger().gain = (1.0 / 200.0);
533         c.GetStats().Exhaustion().gain = (-1.0 / 100.0);
534         c.GetStats().Fatigue().gain = (-1.0 / 100.0);
535         c.GetStats().Boredom().gain = (1.0 / 300.0);
536
537         glm::dvec3 base_color(
538                 std::fmod(base_hue.FakeNormal(random.SNorm()) + 1.0, 1.0),
539                 glm::clamp(base_saturation.FakeNormal(random.SNorm()), 0.0, 1.0),
540                 glm::clamp(base_lightness.FakeNormal(random.SNorm()), 0.0, 1.0)
541         );
542         glm::dvec3 highlight_color(
543                 std::fmod(base_color.x + 0.5, 1.0),
544                 1.0 - base_color.y,
545                 1.0 - base_color.z
546         );
547         c.BaseColor(hsl2rgb(base_color));
548         c.HighlightColor(hsl2rgb(highlight_color));
549         c.SetBackgroundTask(std::unique_ptr<Goal>(new BlobBackgroundTask(c)));
550         c.AddGoal(std::unique_ptr<Goal>(new IdleGoal(c)));
551 }
552
553
554 void Split(Creature &c) {
555         Creature *a = new Creature(c.GetSimulation());
556         const Situation &s = c.GetSituation();
557         a->Name(c.GetSimulation().Assets().name.Sequential());
558         c.GetGenome().Configure(*a);
559         for (const auto &cmp : c.GetComposition()) {
560                 a->AddMass(cmp.resource, cmp.value * 0.5);
561         }
562         s.GetPlanet().AddCreature(a);
563         // TODO: duplicate situation somehow
564         a->GetSituation().SetPlanetSurface(
565                 s.GetPlanet(), s.Surface(),
566                 s.Position() + glm::dvec3(0.0, a->Size() + 0.1, 0.0));
567         a->BuildVAO();
568         std::cout << "[" << int(c.GetSimulation().Time()) << "s] "
569                 << a->Name() << " was born" << std::endl;
570
571         Creature *b = new Creature(c.GetSimulation());
572         b->Name(c.GetSimulation().Assets().name.Sequential());
573         c.GetGenome().Configure(*b);
574         for (const auto &cmp : c.GetComposition()) {
575                 b->AddMass(cmp.resource, cmp.value * 0.5);
576         }
577         s.GetPlanet().AddCreature(b);
578         b->GetSituation().SetPlanetSurface(
579                 s.GetPlanet(), s.Surface(),
580                 s.Position() + glm::dvec3(0.0, b->Size() - 0.1, 0.0));
581         b->BuildVAO();
582         std::cout << "[" << int(c.GetSimulation().Time()) << "s] "
583                 << b->Name() << " was born" << std::endl;
584
585         c.Die();
586 }
587
588
589 Memory::Memory(Creature &c)
590 : c(c) {
591 }
592
593 Memory::~Memory() {
594 }
595
596 void Memory::Tick(double dt) {
597         Situation &s = c.GetSituation();
598         if (s.OnTile()) {
599                 TrackStay({ &s.GetPlanet(), s.Surface(), s.SurfacePosition() }, dt);
600         }
601 }
602
603 void Memory::TrackStay(const Location &l, double t) {
604         const world::TileType &type = l.planet->TypeAt(l.surface, l.coords.x, l.coords.y);
605         auto entry = known_types.find(type.id);
606         if (entry != known_types.end()) {
607                 if (c.GetSimulation().Time() - entry->second.last_been > c.GetProperties().Lifetime() * 0.1) {
608                         // "it's been ages"
609                         if (entry->second.time_spent > c.Age() * 0.25) {
610                                 // the place is very familiar
611                                 c.GetStats().Boredom().Add(-0.2);
612                         } else {
613                                 // infrequent stays
614                                 c.GetStats().Boredom().Add(-0.1);
615                         }
616                 }
617                 entry->second.last_been = c.GetSimulation().Time();
618                 entry->second.last_loc = l;
619                 entry->second.time_spent += t;
620         } else {
621                 known_types.emplace(type.id, Stay{
622                         c.GetSimulation().Time(),
623                         l,
624                         c.GetSimulation().Time(),
625                         l,
626                         t
627                 });
628                 // completely new place, interesting
629                 // TODO: scale by personality trait
630                 c.GetStats().Boredom().Add(-0.25);
631         }
632 }
633
634
635 NameGenerator::NameGenerator()
636 : counter(0) {
637 }
638
639 NameGenerator::~NameGenerator() {
640 }
641
642 std::string NameGenerator::Sequential() {
643         std::stringstream ss;
644         ss << "Blob " << ++counter;
645         return ss.str();
646 }
647
648
649 Situation::Situation()
650 : planet(nullptr)
651 , state(glm::dvec3(0.0), glm::dvec3(0.0))
652 , surface(0)
653 , type(LOST) {
654 }
655
656 Situation::~Situation() {
657 }
658
659 bool Situation::OnPlanet() const noexcept {
660         return type == PLANET_SURFACE;
661 }
662
663 bool Situation::OnSurface() const noexcept {
664         return type == PLANET_SURFACE;
665 }
666
667 bool Situation::OnTile() const noexcept {
668         glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
669         return type == PLANET_SURFACE
670                 && t.x >= 0 && t.x < planet->SideLength()
671                 && t.y >= 0 && t.y < planet->SideLength();
672 }
673
674 glm::ivec2 Situation::SurfacePosition() const noexcept {
675         return planet->SurfacePosition(surface, state.pos);
676 }
677
678 world::Tile &Situation::GetTile() const noexcept {
679         glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
680         return planet->TileAt(surface, t.x, t.y);
681 }
682
683 const world::TileType &Situation::GetTileType() const noexcept {
684         glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
685         return planet->TypeAt(surface, t.x, t.y);
686 }
687
688 void Situation::Move(const glm::dvec3 &dp) noexcept {
689         state.pos += dp;
690         if (OnSurface()) {
691                 // enforce ground constraint
692                 if (Surface() < 3) {
693                         state.pos[(Surface() + 2) % 3] = std::max(0.0, state.pos[(Surface() + 2) % 3]);
694                 } else {
695                         state.pos[(Surface() + 2) % 3] = std::min(0.0, state.pos[(Surface() + 2) % 3]);
696                 }
697         }
698 }
699
700 void Situation::SetPlanetSurface(world::Planet &p, int srf, const glm::dvec3 &pos) noexcept {
701         type = PLANET_SURFACE;
702         planet = &p;
703         surface = srf;
704         state.pos = pos;
705 }
706
707
708 Steering::Steering(const Creature &c)
709 : c(c)
710 , target(0.0)
711 , haste(0.0)
712 , max_force(1.0)
713 , max_speed(1.0)
714 , min_dist(0.0)
715 , max_look(0.0)
716 , separating(false)
717 , halting(true)
718 , seeking(false)
719 , arriving(false) {
720 }
721
722 Steering::~Steering() {
723 }
724
725 void Steering::Separate(double min_distance, double max_lookaround) noexcept {
726         separating = true;
727         min_dist = min_distance;
728         max_look = max_lookaround;
729 }
730
731 void Steering::DontSeparate() noexcept {
732         separating = false;
733 }
734
735 void Steering::ResumeSeparate() noexcept {
736         separating = false;
737 }
738
739 void Steering::Halt() noexcept {
740         halting = true;
741         seeking = false;
742         arriving = false;
743 }
744
745 void Steering::Pass(const glm::dvec3 &t) noexcept {
746         target = t;
747         halting = false;
748         seeking = true;
749         arriving = false;
750 }
751
752 void Steering::GoTo(const glm::dvec3 &t) noexcept {
753         target = t;
754         halting = false;
755         seeking = false;
756         arriving = true;
757 }
758
759 glm::dvec3 Steering::Force(const Situation::State &s) const noexcept {
760         double speed = max_speed * glm::clamp(max_speed * haste * haste, 0.25, 1.0);
761         double force = max_speed * glm::clamp(max_force * haste * haste, 0.5, 1.0);
762         glm::dvec3 result(0.0);
763         if (separating) {
764                 // TODO: off surface situation
765                 glm::dvec3 repulse(0.0);
766                 const Situation &s = c.GetSituation();
767                 for (auto &other : s.GetPlanet().Creatures()) {
768                         if (&*other == &c) continue;
769                         glm::dvec3 diff = s.Position() - other->GetSituation().Position();
770                         if (length2(diff) > max_look * max_look) continue;
771                         double sep = length(diff) - other->Size() * 0.707 - c.Size() * 0.707;
772                         if (sep < min_dist) {
773                                 repulse += normalize(diff) * (1.0 - sep / min_dist);
774                         }
775                 }
776                 SumForce(result, repulse, force);
777         }
778         if (halting) {
779                 SumForce(result, s.vel * -force, force);
780         }
781         if (seeking) {
782                 glm::dvec3 diff = target - s.pos;
783                 if (!allzero(diff)) {
784                         SumForce(result, TargetVelocity(s, (normalize(diff) * speed), force), force);
785                 }
786         }
787         if (arriving) {
788                 glm::dvec3 diff = target - s.pos;
789                 double dist = length(diff);
790                 if (!allzero(diff) && dist > std::numeric_limits<double>::epsilon()) {
791                         SumForce(result, TargetVelocity(s, diff * std::min(dist * force, speed) / dist, force), force);
792                 }
793         }
794         return result;
795 }
796
797 bool Steering::SumForce(glm::dvec3 &out, const glm::dvec3 &in, double max) const noexcept {
798         if (allzero(in) || anynan(in)) {
799                 return false;
800         }
801         double cur = allzero(out) ? 0.0 : length(out);
802         double rem = max - cur;
803         if (rem < 0.0) {
804                 return true;
805         }
806         double add = length(in);
807         if (add > rem) {
808                 // this method is off if in and out are in different
809                 // directions, but gives okayish results
810                 out += in * (1.0 / add);
811                 return true;
812         } else {
813                 out += in;
814                 return false;
815         }
816 }
817
818 glm::dvec3 Steering::TargetVelocity(const Situation::State &s, const glm::dvec3 &vel, double acc) const noexcept {
819         return (vel - s.vel) * acc;
820 }
821
822 }
823 }