2 #include "IdleGoal.hpp"
3 #include "LocateResourceGoal.hpp"
5 #include "Creature.hpp"
6 #include "../app/Assets.hpp"
7 #include "../world/Planet.hpp"
8 #include "../world/Resource.hpp"
9 #include "../world/Simulation.hpp"
10 #include "../world/TileType.hpp"
13 #include <glm/gtx/io.hpp>
19 Goal::Goal(Creature &c)
27 Goal::~Goal() noexcept {
30 Situation &Goal::GetSituation() noexcept {
31 return c.GetSituation();
34 const Situation &Goal::GetSituation() const noexcept {
35 return c.GetSituation();
38 Steering &Goal::GetSteering() noexcept {
39 return c.GetSteering();
42 const Steering &Goal::GetSteering() const noexcept {
43 return c.GetSteering();
46 app::Assets &Goal::Assets() noexcept {
47 return c.GetSimulation().Assets();
50 const app::Assets &Goal::Assets() const noexcept {
51 return c.GetSimulation().Assets();
54 void Goal::SetComplete() noexcept {
63 void Goal::OnComplete(std::function<void(Goal &)> cb) noexcept {
71 IdleGoal::IdleGoal(Creature &c)
77 IdleGoal::~IdleGoal() {
80 std::string IdleGoal::Describe() const {
84 void IdleGoal::Enable() {
87 void IdleGoal::Tick(double dt) {
90 void IdleGoal::Action() {
91 double fert = GetCreature().Fertility();
92 double rand = Assets().random.UNorm();
94 std::cout << "[" << int(GetCreature().GetSimulation().Time())
95 << "s] splitting " << GetCreature().Name()
96 << " because " << fert << " > " << rand << std::endl;
102 LocateResourceGoal::LocateResourceGoal(Creature &c, int res)
111 LocateResourceGoal::~LocateResourceGoal() noexcept {
114 std::string LocateResourceGoal::Describe() const {
115 return "locate " + GetCreature().GetSimulation().Resources()[res].name;
118 void LocateResourceGoal::Enable() {
122 void LocateResourceGoal::Tick(double dt) {
125 void LocateResourceGoal::Action() {
128 } else if (OnTargetTile()) {
129 GetSteering().Halt();
130 if (!GetCreature().Moving()) {
134 GetSteering().GoTo(target_pos);
138 void LocateResourceGoal::LocateResource() {
139 if (GetSituation().OnSurface()) {
140 const world::TileType &t = GetSituation().GetTileType();
141 auto yield = t.FindResource(res);
142 if (yield != t.resources.cend()) {
144 GetSteering().Halt();
146 target_pos = GetSituation().Position();
147 target_srf = GetSituation().Surface();
148 target_tile = GetSituation().GetPlanet().SurfacePosition(target_srf, target_pos);
150 // go find somewhere else
158 void LocateResourceGoal::SearchVicinity() {
159 const world::Planet &planet = GetSituation().GetPlanet();
160 int srf = GetSituation().Surface();
161 const glm::dvec3 &pos = GetSituation().Position();
163 glm::ivec2 loc = planet.SurfacePosition(srf, pos);
164 glm::ivec2 seek_radius(2);
165 glm::ivec2 begin(glm::max(glm::ivec2(0), loc - seek_radius));
166 glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength()), loc + seek_radius));
168 const world::TileType::Yield *best = nullptr;
170 double best_distance;
172 for (int y = begin.y; y < end.y; ++y) {
173 for (int x = begin.x; x < end.x; ++x) {
174 const world::TileType &type = planet.TypeAt(srf, x, y);
175 auto yield = type.FindResource(res);
176 if (yield != type.resources.cend()) {
177 double dist = glm::length2(planet.TileCenter(srf, x, y) - pos);
180 best_pos = glm::ivec2(x, y);
181 best_distance = dist;
182 } else if (yield->ubiquity - (dist * 0.125) > best->ubiquity - (best_distance * 0.125)) {
184 best_pos = glm::ivec2(x, y);
185 best_distance = dist;
192 target_pos = planet.TileCenter(srf, best_pos.x, best_pos.y);
194 target_tile = best_pos;
195 GetSteering().GoTo(target_pos);
201 bool LocateResourceGoal::OnTargetTile() const noexcept {
202 const Situation &s = GetSituation();
204 && s.Surface() == target_srf
205 && s.GetPlanet().SurfacePosition(s.Surface(), s.Position()) == target_tile;