2 #include "IdleGoal.hpp"
3 #include "LocateResourceGoal.hpp"
5 #include "Creature.hpp"
6 #include "../app/Assets.hpp"
7 #include "../world/Planet.hpp"
8 #include "../world/Resource.hpp"
9 #include "../world/Simulation.hpp"
10 #include "../world/TileType.hpp"
13 #include <glm/gtx/io.hpp>
19 Goal::Goal(Creature &c)
27 Goal::~Goal() noexcept {
30 Situation &Goal::GetSituation() noexcept {
31 return c.GetSituation();
34 const Situation &Goal::GetSituation() const noexcept {
35 return c.GetSituation();
38 Steering &Goal::GetSteering() noexcept {
39 return c.GetSteering();
42 const Steering &Goal::GetSteering() const noexcept {
43 return c.GetSteering();
46 app::Assets &Goal::Assets() noexcept {
47 return c.GetSimulation().Assets();
50 const app::Assets &Goal::Assets() const noexcept {
51 return c.GetSimulation().Assets();
54 void Goal::SetComplete() noexcept {
63 void Goal::OnComplete(std::function<void(Goal &)> cb) noexcept {
71 IdleGoal::IdleGoal(Creature &c)
77 IdleGoal::~IdleGoal() {
80 std::string IdleGoal::Describe() const {
84 void IdleGoal::Enable() {
87 void IdleGoal::Tick(double dt) {
90 void IdleGoal::Action() {
91 double fert = GetCreature().Fertility();
92 double rand = Assets().random.UNorm();
94 std::cout << "[" << int(GetCreature().GetSimulation().Time())
95 << "s] " << GetCreature().Name() << " split" << std::endl;
101 LocateResourceGoal::LocateResourceGoal(Creature &c, int res)
111 LocateResourceGoal::~LocateResourceGoal() noexcept {
114 std::string LocateResourceGoal::Describe() const {
115 return "locate " + GetCreature().GetSimulation().Resources()[res].name;
118 void LocateResourceGoal::Enable() {
122 void LocateResourceGoal::Tick(double dt) {
125 void LocateResourceGoal::Action() {
130 double dist = glm::length2(GetSituation().Position() - target_pos);
134 GetSteering().GoTo(target_pos);
137 } else if (OnTargetTile()) {
138 GetSteering().Halt();
139 if (!GetSituation().Moving()) {
143 GetSteering().GoTo(target_pos);
147 void LocateResourceGoal::LocateResource() {
148 if (GetSituation().OnSurface()) {
149 const world::TileType &t = GetSituation().GetTileType();
150 auto yield = t.FindResource(res);
151 if (yield != t.resources.cend()) {
153 GetSteering().Halt();
156 target_pos = GetSituation().Position();
157 target_srf = GetSituation().Surface();
158 target_tile = GetSituation().GetPlanet().SurfacePosition(target_srf, target_pos);
160 // go find somewhere else
168 void LocateResourceGoal::SearchVicinity() {
169 const world::Planet &planet = GetSituation().GetPlanet();
170 int srf = GetSituation().Surface();
171 const glm::dvec3 &pos = GetSituation().Position();
173 glm::ivec2 loc = planet.SurfacePosition(srf, pos);
174 glm::ivec2 seek_radius(2);
175 glm::ivec2 begin(glm::max(glm::ivec2(0), loc - seek_radius));
176 glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength() - 1), loc + seek_radius));
178 const world::TileType::Yield *best = nullptr;
180 double best_distance;
182 for (int y = begin.y; y <= end.y; ++y) {
183 for (int x = begin.x; x <= end.x; ++x) {
184 const world::TileType &type = planet.TypeAt(srf, x, y);
185 auto yield = type.FindResource(res);
186 if (yield != type.resources.cend()) {
187 double dist = glm::length2(planet.TileCenter(srf, x, y) - pos);
190 best_pos = glm::ivec2(x, y);
191 best_distance = dist;
192 } else if (yield->ubiquity - (dist * 0.125) > best->ubiquity - (best_distance * 0.125)) {
194 best_pos = glm::ivec2(x, y);
195 best_distance = dist;
203 target_pos = planet.TileCenter(srf, best_pos.x, best_pos.y);
205 target_tile = best_pos;
206 GetSteering().GoTo(target_pos);
207 } else if (!searching) {
210 target_pos = GetSituation().Position();
211 target_pos[(srf + 0) % 3] += Assets().random.SNorm();
212 target_pos[(srf + 1) % 3] += Assets().random.SNorm();
213 // bias towards current direction
214 target_pos += glm::normalize(GetSituation().Velocity()) * 0.5;
215 GetSteering().GoTo(target_pos);
219 bool LocateResourceGoal::OnTargetTile() const noexcept {
220 const Situation &s = GetSituation();
222 && s.Surface() == target_srf
224 && s.SurfacePosition() == target_tile;