2 #include "IdleGoal.hpp"
3 #include "LocateResourceGoal.hpp"
5 #include "Creature.hpp"
6 #include "../app/Assets.hpp"
7 #include "../world/Planet.hpp"
8 #include "../world/Resource.hpp"
9 #include "../world/Simulation.hpp"
10 #include "../world/TileType.hpp"
13 #include <glm/gtx/io.hpp>
19 Goal::Goal(Creature &c)
27 Goal::~Goal() noexcept {
30 Situation &Goal::GetSituation() noexcept {
31 return c.GetSituation();
34 const Situation &Goal::GetSituation() const noexcept {
35 return c.GetSituation();
38 Steering &Goal::GetSteering() noexcept {
39 return c.GetSteering();
42 const Steering &Goal::GetSteering() const noexcept {
43 return c.GetSteering();
46 app::Assets &Goal::Assets() noexcept {
47 return c.GetSimulation().Assets();
50 const app::Assets &Goal::Assets() const noexcept {
51 return c.GetSimulation().Assets();
54 void Goal::SetComplete() noexcept {
63 void Goal::OnComplete(std::function<void(Goal &)> cb) noexcept {
71 IdleGoal::IdleGoal(Creature &c)
77 IdleGoal::~IdleGoal() {
80 std::string IdleGoal::Describe() const {
84 void IdleGoal::Enable() {
87 void IdleGoal::Tick(double dt) {
90 void IdleGoal::Action() {
91 double fert = GetCreature().Fertility();
92 double rand = Assets().random.UNorm();
94 std::cout << "[" << int(GetCreature().GetSimulation().Time())
95 << "s] " << GetCreature().Name() << " split" << std::endl;
101 LocateResourceGoal::LocateResourceGoal(Creature &c, int res)
112 LocateResourceGoal::~LocateResourceGoal() noexcept {
115 std::string LocateResourceGoal::Describe() const {
116 return "locate " + GetCreature().GetSimulation().Resources()[res].name;
119 void LocateResourceGoal::Enable() {
123 void LocateResourceGoal::Tick(double dt) {
127 void LocateResourceGoal::Action() {
128 if (reevaluate < 0.0) {
135 double dist = glm::length2(GetSituation().Position() - target_pos);
139 GetSteering().GoTo(target_pos);
142 } else if (OnTargetTile()) {
143 GetSteering().Halt();
144 if (!GetSituation().Moving()) {
148 GetSteering().GoTo(target_pos);
152 void LocateResourceGoal::LocateResource() {
153 if (GetSituation().OnSurface()) {
154 const world::TileType &t = GetSituation().GetTileType();
155 auto yield = t.FindResource(res);
156 if (yield != t.resources.cend()) {
158 GetSteering().Halt();
161 target_pos = GetSituation().Position();
162 target_srf = GetSituation().Surface();
163 target_tile = GetSituation().GetPlanet().SurfacePosition(target_srf, target_pos);
165 // go find somewhere else
173 void LocateResourceGoal::SearchVicinity() {
174 const world::Planet &planet = GetSituation().GetPlanet();
175 int srf = GetSituation().Surface();
176 const glm::dvec3 &pos = GetSituation().Position();
178 glm::ivec2 loc = planet.SurfacePosition(srf, pos);
179 glm::ivec2 seek_radius(2);
180 glm::ivec2 begin(glm::max(glm::ivec2(0), loc - seek_radius));
181 glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength()), loc + seek_radius + glm::ivec2(1)));
183 double rating[end.y - begin.y][end.x - begin.x] { 0.0 };
185 // find close and rich field
186 for (int y = begin.y; y < end.y; ++y) {
187 for (int x = begin.x; x < end.x; ++x) {
188 const world::TileType &type = planet.TypeAt(srf, x, y);
189 auto yield = type.FindResource(res);
190 if (yield != type.resources.cend()) {
191 // TODO: subtract minimum yield
192 rating[y - begin.y][x - begin.x] = yield->ubiquity;
193 double dist = 1.0 - 0.25 * glm::length2(planet.TileCenter(srf, x, y) - pos);
194 rating[y - begin.y][x - begin.x] /= dist;
199 // demote crowded tiles
200 for (auto &c : planet.Creatures()) {
201 if (&*c == &GetCreature()) continue;
202 if (c->GetSituation().Surface() != srf) continue;
203 glm::ivec2 coords(c->GetSituation().SurfacePosition());
204 if (coords.x < begin.x || coords.x >= end.x) continue;
205 if (coords.y < begin.y || coords.y >= end.y) continue;
206 rating[coords.y - begin.y][coords.x - begin.x] *= 0.9;
209 glm::ivec2 best_pos(0);
210 double best_rating = -1.0;
212 for (int y = begin.y; y < end.y; ++y) {
213 for (int x = begin.x; x < end.x; ++x) {
214 if (rating[y - begin.y][x - begin.x] > best_rating) {
215 best_pos = glm::ivec2(x, y);
216 best_rating = rating[y - begin.y][x - begin.x];
224 target_pos = planet.TileCenter(srf, best_pos.x, best_pos.y);
226 target_tile = best_pos;
227 GetSteering().GoTo(target_pos);
228 } else if (!searching) {
231 target_pos = GetSituation().Position();
232 target_pos[(srf + 0) % 3] += Assets().random.SNorm();
233 target_pos[(srf + 1) % 3] += Assets().random.SNorm();
234 // bias towards current direction
235 target_pos += glm::normalize(GetSituation().Velocity()) * 0.5;
236 GetSteering().GoTo(target_pos);
240 bool LocateResourceGoal::OnTargetTile() const noexcept {
241 const Situation &s = GetSituation();
243 && s.Surface() == target_srf
245 && s.SurfacePosition() == target_tile;