1 #include "CreaturePanel.hpp"
5 #include "../app/Assets.hpp"
6 #include "../creature/Creature.hpp"
7 #include "../creature/Need.hpp"
8 #include "../graphics/Viewport.hpp"
12 #include <glm/gtx/transform.hpp>
18 CreaturePanel::CreaturePanel(const app::Assets &assets)
21 , name(new Label(assets.fonts.large))
22 , age(new Label(assets.fonts.medium))
23 , mass(new Label(assets.fonts.medium))
24 , goal(new Label(assets.fonts.medium))
27 , health_meter(new Meter)
29 Label *health_label = new Label(assets.fonts.medium);
30 health_label->Text("Health");
32 ->Size(glm::vec2(100.0f, assets.fonts.medium.Height() + assets.fonts.medium.Descent()))
33 ->Padding(glm::vec2(1.0f))
35 ->FillColor(glm::vec4(0.9f, 0.0f, 0.0f, 1.0f))
36 ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
37 Panel *health_panel = new Panel;
42 ->Direction(Panel::HORIZONTAL);
44 Label *age_label = new Label(assets.fonts.medium);
45 age_label->Text("Age");
46 Panel *age_panel = new Panel;
51 ->Direction(Panel::HORIZONTAL);
53 Label *mass_label = new Label(assets.fonts.medium);
54 mass_label->Text("Mass");
55 Panel *mass_panel = new Panel;
60 ->Direction(Panel::HORIZONTAL);
62 Label *goal_label = new Label(assets.fonts.medium);
63 goal_label->Text("Goal");
64 Panel *goal_panel = new Panel;
69 ->Direction(Panel::HORIZONTAL);
78 ->Padding(glm::vec2(10.0f))
80 ->Direction(Panel::VERTICAL)
81 ->Background(glm::vec4(0.7f, 0.7f, 0.7f, 1.0f));
84 CreaturePanel::~CreaturePanel() {
88 void CreaturePanel::Show(creature::Creature &cr) {
90 name->Text(c->Name());
94 void CreaturePanel::CreateNeeds() {
95 needs->Clear()->Reserve(c->Needs().size());
97 need_meters.reserve(c->Needs().size());
98 for (auto &need : c->Needs()) {
99 Label *label = new Label(assets.fonts.medium);
100 label->Text(need->name);
101 Meter *meter = new Meter;
103 ->Value(1.0f - need->value)
104 ->Size(glm::vec2(100.0f, assets.fonts.medium.Height() + assets.fonts.medium.Descent()))
105 ->Padding(glm::vec2(1.0f))
107 ->FillColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f))
108 ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
109 Panel *need_panel = new Panel;
111 ->Direction(Panel::HORIZONTAL)
115 needs->Add(need_panel);
116 need_meters.push_back(meter);
121 void CreaturePanel::Hide() noexcept {
125 void CreaturePanel::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
128 age->Text(std::to_string(int(c->Age())) + "s");
130 std::stringstream ss;
131 ss << std::fixed << std::setprecision(3) << c->Mass() << "kg";
132 mass->Text(ss.str());
134 if (c->Goals().empty()) {
137 goal->Text(c->Goals()[0]->Describe());
139 health_meter->Value(c->Health());
141 if (need_meters.size() != c->Needs().size()) {
144 auto need = c->Needs().begin();
145 auto need_end = c->Needs().end();
146 auto meter = need_meters.begin();
147 for (; need != need_end; ++need, ++meter) {
148 (*meter)->Value(1.0f - (*need)->value);
149 if ((*need)->IsSatisfied()) {
150 (*meter)->FillColor(glm::vec4(0.0f, 0.7f, 0.0f, 1.0f));
151 } else if ((*need)->IsInconvenient()) {
152 (*meter)->FillColor(glm::vec4(0.7f, 0.5f, 0.0f, 1.0f));
154 (*meter)->FillColor(glm::vec4(0.9f, 0.0f, 0.0f, 1.0f));
159 const glm::vec2 margin(20.0f);
161 panel.Position(glm::vec2(viewport.Width() - margin.x - panel.Size().x, margin.y));
162 panel.Draw(assets, viewport);