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[blobs.git] / src / ui / ui.cpp
1 #include "CreaturePanel.hpp"
2 #include "RecordsPanel.hpp"
3 #include "string.hpp"
4 #include "TimePanel.hpp"
5
6 #include "Label.hpp"
7 #include "Meter.hpp"
8 #include "../app/Assets.hpp"
9 #include "../creature/Creature.hpp"
10 #include "../graphics/Viewport.hpp"
11 #include "../world/Body.hpp"
12 #include "../world/Simulation.hpp"
13
14 #include <iomanip>
15 #include <iostream>
16 #include <sstream>
17 #include <glm/gtx/io.hpp>
18 #include <glm/gtx/transform.hpp>
19
20
21 namespace blobs {
22 namespace ui {
23
24 CreaturePanel::CreaturePanel(app::Assets &assets)
25 : assets(assets)
26 , c(nullptr)
27 , name(new Label(assets.fonts.large))
28 , parents(new Label(assets.fonts.medium))
29 , born(new Label(assets.fonts.medium))
30 , age(new Label(assets.fonts.medium))
31 , mass(new Label(assets.fonts.medium))
32 , size(new Label(assets.fonts.medium))
33 , goal(new Label(assets.fonts.medium))
34 , pos(new Label(assets.fonts.medium))
35 , tile(new Label(assets.fonts.medium))
36 , head(new Label(assets.fonts.medium))
37 , composition(new Panel)
38 , stats{nullptr}
39 , props{nullptr}
40 , panel() {
41         Label *parents_label = new Label(assets.fonts.medium);
42         parents_label->Text("Parents");
43         Label *born_label = new Label(assets.fonts.medium);
44         born_label->Text("Born");
45         Label *age_label = new Label(assets.fonts.medium);
46         age_label->Text("Age");
47         Label *mass_label = new Label(assets.fonts.medium);
48         mass_label->Text("Mass");
49         Label *size_label = new Label(assets.fonts.medium);
50         size_label->Text("Size");
51         Label *goal_label = new Label(assets.fonts.medium);
52         goal_label->Text("Goal");
53
54         Panel *info_label_panel = new Panel;
55         info_label_panel
56                 ->Direction(Panel::VERTICAL)
57                 ->Add(parents_label)
58                 ->Add(born_label)
59                 ->Add(age_label)
60                 ->Add(mass_label)
61                 ->Add(size_label)
62                 ->Add(goal_label);
63         Panel *info_value_panel = new Panel;
64         info_value_panel
65                 ->Direction(Panel::VERTICAL)
66                 ->Add(parents)
67                 ->Add(born)
68                 ->Add(age)
69                 ->Add(mass)
70                 ->Add(size)
71                 ->Add(goal);
72         Panel *info_panel = new Panel;
73         info_panel
74                 ->Direction(Panel::HORIZONTAL)
75                 ->Spacing(10.0f)
76                 ->Add(info_label_panel)
77                 ->Add(info_value_panel);
78
79         Label *pos_label = new Label(assets.fonts.medium);
80         pos_label->Text("Pos");
81         Label *tile_label = new Label(assets.fonts.medium);
82         tile_label->Text("Tile");
83         Label *head_label = new Label(assets.fonts.medium);
84         head_label->Text("Heading");
85
86         Panel *loc_label_panel = new Panel;
87         loc_label_panel
88                 ->Direction(Panel::VERTICAL)
89                 ->Add(pos_label)
90                 ->Add(tile_label)
91                 ->Add(head_label);
92         Panel *loc_value_panel = new Panel;
93         loc_value_panel
94                 ->Direction(Panel::VERTICAL)
95                 ->Add(pos)
96                 ->Add(tile)
97                 ->Add(head);
98         Panel *loc_panel = new Panel;
99         loc_panel
100                 ->Direction(Panel::HORIZONTAL)
101                 ->Spacing(10.0f)
102                 ->Add(loc_label_panel)
103                 ->Add(loc_value_panel);
104
105         Label *stat_label[7];
106         for (int i = 0; i < 7; ++i) {
107                 stat_label[i] = new Label(assets.fonts.medium);
108                 stats[i] = new Meter;
109                 stats[i]
110                         ->Size(glm::vec2(100.0f, assets.fonts.medium.Height() + assets.fonts.medium.Descent()))
111                         ->Padding(glm::vec2(1.0f))
112                         ->Border(1.0f)
113                         ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
114         }
115         stat_label[0]->Text("Damage");
116         stat_label[1]->Text("Breath");
117         stat_label[2]->Text("Thirst");
118         stat_label[3]->Text("Hunger");
119         stat_label[4]->Text("Exhaustion");
120         stat_label[5]->Text("Fatigue");
121         stat_label[6]->Text("Boredom");
122
123         Panel *stat_label_panel = new Panel;
124         stat_label_panel
125                 ->Spacing(2)
126                 ->Direction(Panel::VERTICAL);
127         Panel *stat_meter_panel = new Panel;
128         stat_label[0]->Layout();
129         stats[0]->Layout();
130         stat_meter_panel
131                 ->Spacing(stat_label[0]->Size().y - stats[0]->Size().y + 2)
132                 ->Direction(Panel::VERTICAL);
133         for (int i = 0; i < 7; ++i) {
134                 stat_label_panel->Add(stat_label[i]);
135                 stat_meter_panel->Add(stats[i]);
136         }
137         Panel *stat_panel = new Panel;
138         stat_panel
139                 ->Direction(Panel::HORIZONTAL)
140                 ->Spacing(10)
141                 ->Add(stat_label_panel)
142                 ->Add(stat_meter_panel);
143
144         Label *prop_label[9];
145         for (int i = 0; i < 9; ++i) {
146                 prop_label[i] = new Label(assets.fonts.medium);
147                 props[i] = new Label(assets.fonts.medium);
148         }
149         prop_label[0]->Text("Strength");
150         prop_label[1]->Text("Stamina");
151         prop_label[2]->Text("Dexerty");
152         prop_label[3]->Text("Intelligence");
153         prop_label[4]->Text("Lifetime");
154         prop_label[5]->Text("Fertility");
155         prop_label[6]->Text("Mutability");
156         prop_label[7]->Text("Adaptability");
157         prop_label[8]->Text("Offspring mass");
158
159         Panel *prop_label_panel = new Panel;
160         prop_label_panel
161                 ->Spacing(2)
162                 ->Direction(Panel::VERTICAL);
163         Panel *prop_meter_panel = new Panel;
164         prop_meter_panel
165                 ->Spacing(2)
166                 ->Direction(Panel::VERTICAL);
167         for (int i = 0; i < 9; ++i) {
168                 prop_label_panel->Add(prop_label[i]);
169                 prop_meter_panel->Add(props[i]);
170         }
171         Panel *prop_panel = new Panel;
172         prop_panel
173                 ->Direction(Panel::HORIZONTAL)
174                 ->Spacing(10)
175                 ->Add(prop_label_panel)
176                 ->Add(prop_meter_panel);
177
178         panel
179                 .Add(name)
180                 ->Add(info_panel)
181                 ->Add(loc_panel)
182                 ->Add(composition)
183                 ->Add(stat_panel)
184                 ->Add(prop_panel)
185                 ->Padding(glm::vec2(10.0f))
186                 ->Spacing(10.0f)
187                 ->Direction(Panel::VERTICAL)
188                 ->Background(glm::vec4(1.0f, 1.0f, 1.0f, 0.7f));
189 }
190
191 CreaturePanel::~CreaturePanel() {
192 }
193
194
195 void CreaturePanel::Show(creature::Creature &cr) {
196         c = &cr;
197         born->Text(TimeString(c->Born()));
198
199         if (c->Parents().empty()) {
200                 parents->Text("none");
201         } else {
202                 std::string parent_string;
203                 bool first = true;
204                 for (auto p : c->Parents()) {
205                         if (first) {
206                                 first = false;
207                         } else {
208                                 parent_string += " and ";
209                         }
210                         parent_string += p->Name();
211                 }
212                 parents->Text(parent_string);
213         }
214 }
215
216 void CreaturePanel::Hide() noexcept {
217         c = nullptr;
218 }
219
220 void CreaturePanel::Draw(graphics::Viewport &viewport) noexcept {
221         if (!c) return;
222
223         name->Text(c->Name());
224         age->Text(TimeString(c->Age()));
225         mass->Text(MassString(c->Mass()));
226         size->Text(LengthString(c->Size()));
227         if (c->Goals().empty()) {
228                 goal->Text("none");
229         } else {
230                 goal->Text(c->Goals()[0]->Describe());
231         }
232
233         pos->Text(VectorString(c->GetSituation().Position(), 2));
234         tile->Text(c->GetSituation().GetTileType().label);
235         head->Text(VectorString(c->GetSituation().Heading(), 2));
236
237         const creature::Composition &comp = c->GetComposition();
238         if (comp.size() < components.size()) {
239                 components.clear();
240                 composition->Clear();
241         }
242         while (comp.size() > components.size()) {
243                 components.emplace_back(new Label(assets.fonts.medium));
244                 composition->Add(components.back());
245         }
246         {
247                 int i = 0;
248                 for (auto &cmp : comp) {
249                         components[i]->Text(
250                                 PercentageString(cmp.value / comp.TotalMass())
251                                 + " " + assets.data.resources[cmp.resource].label);
252                         ++i;
253                 }
254         }
255
256         for (int i = 0; i < 7; ++i) {
257                 stats[i]->Value(c->GetStats().stat[i].value);
258                 if (c->GetStats().stat[i].Okay()) {
259                         stats[i]->FillColor(glm::vec4(0.0f, 0.7f, 0.0f, 1.0f));
260                 } else if (c->GetStats().stat[i].Critical()) {
261                         stats[i]->FillColor(glm::vec4(0.7f, 0.0f, 0.0f, 1.0f));
262                 } else {
263                         stats[i]->FillColor(glm::vec4(0.9f, 0.4f, 0.0f, 1.0f));
264                 }
265         }
266
267         props[0]->Text(DecimalString(c->Strength(), 2) + " / " + DecimalString(c->GetProperties().Strength(), 2));
268         props[1]->Text(DecimalString(c->Stamina(), 2) + " / " + DecimalString(c->GetProperties().Stamina(), 2));
269         props[2]->Text(DecimalString(c->Dexerty(), 2) + " / " + DecimalString(c->GetProperties().Dexerty(), 2));
270         props[3]->Text(DecimalString(c->Intelligence(), 2) + " / " + DecimalString(c->GetProperties().Intelligence(), 2));
271         props[4]->Text(TimeString(c->Lifetime()));
272         props[5]->Text(PercentageString(c->Fertility()) + " / " + PercentageString(c->GetProperties().Fertility()));
273         props[6]->Text(PercentageString(c->Mutability()));
274         props[7]->Text(PercentageString(c->Adaptability()));
275         props[8]->Text(MassString(c->OffspringMass()));
276
277         const glm::vec2 margin(20.0f);
278         panel.Position(glm::vec2(viewport.Width() - margin.x - panel.Size().x, margin.y));
279         panel.Layout();
280         panel.Draw(assets, viewport);
281 }
282
283
284 RecordsPanel::RecordsPanel(world::Simulation &sim)
285 : sim(sim)
286 , records()
287 , holders()
288 , panel()
289 , shown(true) {
290         Label *rank_label = new Label(sim.Assets().fonts.medium);
291         rank_label->Text("Rank");
292
293         Panel *rank_panel = new Panel;
294         rank_panel
295                 ->Direction(Panel::VERTICAL)
296                 ->Add(rank_label);
297
298         for (int i = 0; i < world::Record::MAX; ++i) {
299                 rank_label = new Label(sim.Assets().fonts.medium);
300                 rank_label->Text(std::to_string(i + 1));
301                 rank_panel->Add(rank_label);
302         }
303
304         panel
305                 .Direction(Panel::HORIZONTAL)
306                 ->Padding(glm::vec2(10.0f))
307                 ->Spacing(45.0f)
308                 ->Background(glm::vec4(1.0f, 1.0f, 1.0f, 0.7f))
309                 ->Add(rank_panel);
310
311         records.reserve(sim.Records().size() * (world::Record::MAX + 1));
312         holders.reserve(sim.Records().size() * (world::Record::MAX + 1));
313         int ri = 0;
314         for (const auto &r : sim.Records()) {
315                 Label *rec_label = new Label(sim.Assets().fonts.medium);
316                 rec_label->Text(r.name);
317                 Label *by_label = new Label(sim.Assets().fonts.medium);
318                 by_label->Text("By");
319                 Panel *rec_panel = new Panel;
320                 rec_panel
321                         ->Direction(Panel::VERTICAL)
322                         ->Add(rec_label);
323                 Panel *by_panel = new Panel;
324                 by_panel
325                         ->Direction(Panel::VERTICAL)
326                         ->Add(by_label);
327                 for (int i = 0; i < world::Record::MAX; ++i) {
328                         Label *val_label = new Label(sim.Assets().fonts.medium);
329                         rec_panel->Add(val_label);
330                         records.push_back(val_label);
331                         Label *holder_label = new Label(sim.Assets().fonts.medium);
332                         by_panel->Add(holder_label);
333                         holders.push_back(holder_label);
334                 }
335                 Panel *group_panel = new Panel;
336                 group_panel
337                         ->Direction(Panel::HORIZONTAL)
338                         ->Spacing(10.0f)
339                         ->Add(rec_panel)
340                         ->Add(by_panel);
341                 panel.Add(group_panel);
342                 ++ri;
343         }
344 }
345
346 RecordsPanel::~RecordsPanel() {
347 }
348
349 void RecordsPanel::Draw(graphics::Viewport &viewport) noexcept {
350         if (!shown) return;
351
352         int ri = 0;
353         for (const auto &r : sim.Records()) {
354                 for (int i = 0; i < world::Record::MAX; ++i) {
355                         if (!r.rank[i]) {
356                                 break;
357                         }
358                         records[ri * world::Record::MAX + i]->Text(r.ValueString(i));
359                         holders[ri * world::Record::MAX + i]->Text(r.rank[i].holder->Name());
360                 }
361                 ++ri;
362         }
363
364         const glm::vec2 margin(20.0f);
365         panel.Position(glm::vec2(margin.x, margin.y));
366         panel.Layout();
367         panel.Draw(sim.Assets(), viewport);
368 }
369
370
371 TimePanel::TimePanel(world::Simulation &sim)
372 : sim(sim)
373 , body(nullptr)
374 , live(new Label(sim.Assets().fonts.medium))
375 , time(new Label(sim.Assets().fonts.medium))
376 , clock(new Label(sim.Assets().fonts.medium))
377 , panel() {
378         Label *live_label = new Label(sim.Assets().fonts.medium);
379         live_label->Text("Alive");
380         Label *time_label = new Label(sim.Assets().fonts.medium);
381         time_label->Text("Time");
382         Label *clock_label = new Label(sim.Assets().fonts.medium);
383         clock_label->Text("Clock");
384
385         Panel *label_panel = new Panel;
386         label_panel
387                 ->Direction(Panel::VERTICAL)
388                 ->Add(live_label)
389                 ->Add(time_label)
390                 ->Add(clock_label);
391
392         Panel *value_panel = new Panel;
393         value_panel
394                 ->Direction(Panel::VERTICAL)
395                 ->Add(live)
396                 ->Add(time)
397                 ->Add(clock);
398
399         panel
400                 .Direction(Panel::HORIZONTAL)
401                 ->Padding(glm::vec2(10.0f))
402                 ->Spacing(10.0f)
403                 ->Background(glm::vec4(1.0f, 1.0f, 1.0f, 0.7f))
404                 ->Add(label_panel)
405                 ->Add(value_panel);
406 }
407
408 TimePanel::~TimePanel() {
409 }
410
411 void TimePanel::Draw(graphics::Viewport &viewport) noexcept {
412         live->Text(NumberString(sim.LiveCreatures().size()));
413         time->Text(TimeString(sim.Time()));
414         if (body) {
415                 clock->Text(TimeString(std::fmod(sim.Time(), body->RotationalPeriod())));
416         } else {
417                 clock->Text("no reference");
418         }
419
420         const glm::vec2 margin(20.0f);
421         panel.Position(glm::vec2(margin.x, viewport.Height() - margin.y - panel.Size().y));
422         panel.Layout();
423         panel.Draw(sim.Assets(), viewport);
424 }
425
426
427 std::string DecimalString(double n, int p) {
428         std::stringstream s;
429         s << std::fixed << std::setprecision(p) << n;
430         return s.str();
431 }
432
433 std::string LengthString(double m) {
434         std::stringstream s;
435         s << std::fixed << std::setprecision(3);
436         if (m > 1500.0) {
437                 s << (m * 0.001) << "km";
438         } else if (m < 0.1) {
439                 s << (m * 1000.0) << "mm";
440         } else {
441                 s << m << "m";
442         }
443         return s.str();
444 }
445
446 std::string MassString(double kg) {
447         std::stringstream s;
448         s << std::fixed << std::setprecision(3);
449         if (kg > 1500.0) {
450                 s << (kg * 0.001) << "t";
451         } else if (kg < 1.0) {
452                 s << (kg * 1000.0) << "g";
453         } else if (kg < 0.001) {
454                 s << (kg * 1.0e6) << "mg";
455         } else {
456                 s << kg << "kg";
457         }
458         return s.str();
459 }
460
461 std::string NumberString(int n) {
462         return std::to_string(n);
463 }
464
465 std::string PercentageString(double n) {
466         std::stringstream s;
467         s << std::fixed << std::setprecision(1) << (n * 100.0) << '%';
468         return s.str();
469 }
470
471 std::string TimeString(double s) {
472         int is = int(s);
473         std::stringstream ss;
474         if (is >= 3600) {
475                 ss << (is / 3600) << "h ";
476                 is %= 3600;
477         }
478         if (is >= 60) {
479                 ss << (is / 60) << "m ";
480                 is %= 60;
481         }
482         ss << is << 's';
483         return ss.str();
484 }
485
486 std::string VectorString(const glm::dvec3 &v, int p) {
487         std::stringstream ss;
488         ss << std::fixed << std::setprecision(p)
489                 << "<" << v.x << ", " << v.y << ", " << v.z << ">";
490         return ss.str();
491 }
492
493 std::string VectorString(const glm::ivec2 &v) {
494         std::stringstream ss;
495         ss << "<" << v.x << ", " << v.y << ">";
496         return ss.str();
497 }
498
499 }
500 }