1 #include "CreaturePanel.hpp"
5 #include "../app/Assets.hpp"
6 #include "../creature/Creature.hpp"
7 #include "../creature/Need.hpp"
8 #include "../graphics/Viewport.hpp"
12 #include <glm/gtx/transform.hpp>
18 CreaturePanel::CreaturePanel(const app::Assets &assets)
21 , name(new Label(assets.fonts.large))
22 , age(new Label(assets.fonts.medium))
23 , mass(new Label(assets.fonts.medium))
24 , pos(new Label(assets.fonts.medium))
25 , tile(new Label(assets.fonts.medium))
26 , goal(new Label(assets.fonts.medium))
29 , health_meter(new Meter)
31 Label *health_label = new Label(assets.fonts.medium);
32 health_label->Text("Health");
34 ->Size(glm::vec2(100.0f, assets.fonts.medium.Height() + assets.fonts.medium.Descent()))
35 ->Padding(glm::vec2(1.0f))
37 ->FillColor(glm::vec4(0.9f, 0.0f, 0.0f, 1.0f))
38 ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
39 Panel *health_panel = new Panel;
44 ->Direction(Panel::HORIZONTAL);
46 age->Text("0000s (Newborn)");
47 Label *age_label = new Label(assets.fonts.medium);
48 age_label->Text("Age");
49 Panel *age_panel = new Panel;
54 ->Direction(Panel::HORIZONTAL);
56 mass->Text("00.000kg");
57 Label *mass_label = new Label(assets.fonts.medium);
58 mass_label->Text("Mass");
59 Panel *mass_panel = new Panel;
64 ->Direction(Panel::HORIZONTAL);
66 pos->Text("<00.0, 00.0, 00.0>");
67 Label *pos_label = new Label(assets.fonts.medium);
68 pos_label->Text("Pos");
69 Panel *pos_panel = new Panel;
74 ->Direction(Panel::HORIZONTAL);
76 tile->Text("<00, 00> (mountains)");
77 Label *tile_label = new Label(assets.fonts.medium);
78 tile_label->Text("Tile");
79 Panel *tile_panel = new Panel;
84 ->Direction(Panel::HORIZONTAL);
86 goal->Text("long goal description");
87 Label *goal_label = new Label(assets.fonts.medium);
88 goal_label->Text("Goal");
89 Panel *goal_panel = new Panel;
94 ->Direction(Panel::HORIZONTAL);
105 ->Padding(glm::vec2(10.0f))
107 ->Direction(Panel::VERTICAL)
108 ->Background(glm::vec4(0.7f, 0.7f, 0.7f, 1.0f));
111 CreaturePanel::~CreaturePanel() {
115 void CreaturePanel::Show(creature::Creature &cr) {
117 name->Text(c->Name());
121 void CreaturePanel::CreateNeeds() {
122 needs->Clear()->Reserve(c->Needs().size());
124 need_meters.reserve(c->Needs().size());
125 for (auto &need : c->Needs()) {
126 Label *label = new Label(assets.fonts.medium);
127 label->Text(need->name);
128 Meter *meter = new Meter;
130 ->Value(1.0f - need->value)
131 ->Size(glm::vec2(100.0f, assets.fonts.medium.Height() + assets.fonts.medium.Descent()))
132 ->Padding(glm::vec2(1.0f))
134 ->FillColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f))
135 ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
136 Panel *need_panel = new Panel;
138 ->Direction(Panel::HORIZONTAL)
142 needs->Add(need_panel);
143 need_meters.push_back(meter);
148 void CreaturePanel::Hide() noexcept {
152 void CreaturePanel::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
155 age->Text(std::to_string(int(c->Age())) + "s (" + c->AgeName() + ")");
157 std::stringstream ss;
158 ss << std::fixed << std::setprecision(3) << c->Mass() << "kg";
159 mass->Text(ss.str());
162 const glm::dvec3 &p = c->GetSituation().Position();
163 std::stringstream ss;
164 ss << std::fixed << std::setprecision(1)
165 << "<" << p.x << ", " << p.y << ", " << p.z << ">";
169 glm::ivec2 t = c->GetSituation().SurfacePosition();
170 std::stringstream ss;
171 ss << std::fixed << std::setprecision(1)
172 << "<" << t.x << ", " << t.y
173 << "> (" << c->GetSituation().GetTileType().label << ")";
174 tile->Text(ss.str());
176 if (c->Goals().empty()) {
179 goal->Text(c->Goals()[0]->Describe());
181 health_meter->Value(c->Health());
183 if (need_meters.size() != c->Needs().size()) {
186 auto need = c->Needs().begin();
187 auto need_end = c->Needs().end();
188 auto meter = need_meters.begin();
189 for (; need != need_end; ++need, ++meter) {
190 (*meter)->Value(1.0f - (*need)->value);
191 if ((*need)->IsSatisfied()) {
192 (*meter)->FillColor(glm::vec4(0.0f, 0.7f, 0.0f, 1.0f));
193 } else if ((*need)->IsInconvenient()) {
194 (*meter)->FillColor(glm::vec4(0.7f, 0.5f, 0.0f, 1.0f));
196 (*meter)->FillColor(glm::vec4(0.9f, 0.0f, 0.0f, 1.0f));
201 const glm::vec2 margin(20.0f);
203 panel.Position(glm::vec2(viewport.Width() - margin.x - panel.Size().x, margin.y));
204 panel.Draw(assets, viewport);