1 #include "CreaturePanel.hpp"
5 #include "../app/Assets.hpp"
6 #include "../creature/Creature.hpp"
7 #include "../graphics/Viewport.hpp"
9 #include <glm/gtx/transform.hpp>
15 CreaturePanel::CreaturePanel(const app::Assets &assets)
18 , name(new Label(assets.fonts.large))
24 ->Padding(glm::vec2(10.0f))
26 ->Direction(Panel::VERTICAL)
27 ->Background(glm::vec4(0.7f, 0.7f, 0.7f, 1.0f))
28 ->Origin(Gravity::NORTH_EAST);
31 CreaturePanel::~CreaturePanel() {
35 void CreaturePanel::Show(creature::Creature &cr) {
37 name->Text(c->Name());
41 void CreaturePanel::CreateNeeds() {
42 needs->Clear()->Reserve(c->Needs().size());
44 meters.reserve(c->Needs().size());
45 for (auto &need : c->Needs()) {
46 Label *label = new Label(assets.fonts.medium);
48 ->Text(assets.data.resources[need.resource].label);
49 Meter *meter = new Meter;
51 ->Value(1.0f - need.value)
52 ->Size(glm::vec2(100.0f, assets.fonts.medium.Height()))
53 ->Padding(glm::vec2(1.0f))
55 ->FillColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f))
56 ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
57 Panel *need_panel = new Panel;
59 ->Direction(Panel::HORIZONTAL)
63 needs->Add(need_panel);
64 meters.push_back(meter);
69 void CreaturePanel::Hide() noexcept {
73 void CreaturePanel::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
76 if (meters.size() != c->Needs().size()) {
79 auto need = c->Needs().begin();
80 auto need_end = c->Needs().end();
81 auto meter = meters.begin();
82 for (; need != need_end; ++need, ++meter) {
83 (*meter)->Value(1.0f - need->value)->FillColor(need->IsSatisfied()
84 ? glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)
85 : glm::vec4(1.0f, 0.0f, 0.0f, 1.0f));
89 const glm::vec2 margin(20.0f);
91 panel.Position(glm::vec3(viewport.Width() - margin.x, margin.y, 0.0f));
92 panel.Draw(assets, viewport);